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Paste

Pasted as C# by Lit ( 8 years ago )
2018-12-05 12:17:07.855736+0530 litstudio[1238:507419] [DYMTLInitPlatform] platform initialization successful
CrashReporter: initialized
2018-12-05 12:17:07.937066+0530 litstudio[1238:507239] ->registered mono modules 0x103e7ddb0
2018-12-05 12:17:10.781843+0530 litstudio[1238:507239] [Accessibility] ****************** Loading GAX Client Bundle ****************
->applicationDidFinishLaunching()
2018-12-05 12:17:11.096759+0530 litstudio[1238:507239] Metal GPU Frame Capture Enabled
2018-12-05 12:17:11.097863+0530 litstudio[1238:507239] Metal API Validation Disabled
->applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A9 GPU
Initialize engine version: 2017.4.1f1 (9231f953d9d3)
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
2018-12-05 12:17:14.193948+0530 litstudio[1238:507239] 

Your Facebook SDK is out of date. We recommend upgrading to the latest Version 4.37.0, to ensure your app's performance is not affected and to take advantage of our newest features!

Facebook SDK for iOS: https://developers.facebook.com/docs/ios/
Facebook SDK for Android: https://developers.facebook.com/docs/android/
2018-12-05 12:17:14.333963+0530 litstudio[1238:507239] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
2018-12-05 12:17:14.334994+0530 litstudio[1238:507239] [MC] Reading from public effective user settings.
2018-12-05 12:17:14.434871+0530 litstudio[1238:507404] TIC Read Status [1:0x0]: 1:57
2018-12-05 12:17:14.434915+0530 litstudio[1238:507404] TIC Read Status [1:0x0]: 1:57
2018-12-05 12:17:14.783876+0530 litstudio[1238:507404] TIC Read Status [4:0x0]: 1:57
2018-12-05 12:17:14.783911+0530 litstudio[1238:507404] TIC Read Status [4:0x0]: 1:57
2018-12-05 12:17:14.872551+0530 litstudio[1238:507403] TIC Read Status [3:0x0]: 1:57
2018-12-05 12:17:14.872592+0530 litstudio[1238:507403] TIC Read Status [3:0x0]: 1:57
2018-12-05 12:17:14.910222+0530 litstudio[1238:507403] TIC Read Status [2:0x0]: 1:57
2018-12-05 12:17:14.910292+0530 litstudio[1238:507403] TIC Read Status [2:0x0]: 1:57
The referenced script on this Behaviour (Game Object 'needle') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'handle') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'vinyl record2') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Share') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Recorder') is missing!
 
(Filename:  Line: 1758)

UnloadTime: 4.694583 ms
Chicken
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 16e497000 -> priority: 1 
-> applicationWillResignActive()
2018-12-05 12:17:18.338887+0530 litstudio[1238:507239] [Common] _BSMachError: port e803; (os/kern) invalid capability (0x14) "Unable to insert COPY_SEND"
2018-12-05 12:17:18.339670+0530 litstudio[1238:507239] [Common] _BSMachError: port e803; (os/kern) invalid capability (0x14) "Unable to insert COPY_SEND"
-> applicationDidBecomeActive()
2018-12-05 12:19:59.033949+0530 litstudio[1238:508577] TIC Read Status [6:0x0]: 1:57
2018-12-05 12:19:59.033994+0530 litstudio[1238:508577] TIC Read Status [6:0x0]: 1:57
Finger Tap>>>
Lean.Touch.TapEvents:FingerTap(LeanFinger)
Lean.Touch.LeanTouch:UpdateEvents()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

finger count 111
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

elsesssss False
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

pos::::(16.2, -21.2, 431.1)
ButtonEvents:OnButtonClick(String)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finger Tap>>>
Lean.Touch.TapEvents:FingerTap(LeanFinger)
Lean.Touch.LeanTouch:UpdateEvents()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2 click ::False
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start record
ButtonEvents:OnButtonClick(String)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ElslePArt==============Iphone
NatMicCorder:StartRecording()
ButtonEvents:OnButtonClick(String)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NatMic: Initialized NatMic 1.0 iOS backend
NatMicU.Core.NatMic:.cctor()
NatMicCorder:StartRecording()
ButtonEvents:OnButtonClick(String)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NatCorder: Initialized NatCorder 1.3 iOS backend
NatCorderU.Core.NatCorder:.cctor()
NatMicCorder:OnSampleBuffer(AudioEvent, Single[], Int64, Format)
NatMicU.Core.Platforms.NatMiciOS:OnSampleBuffer(AudioEvent, IntPtr, Int32, Int32, Int32, Int64)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2018-12-05 12:21:52.940538+0530 litstudio[1238:507239] NatCorder: Prepared MP4 video encoder at resolution 1080x1920@5909760Hz with average bitrate 3 and keyframe interval 3s
2018-12-05 12:21:52.942778+0530 litstudio[1238:507239] NatCorder: Prepared MP4 audio encoder for 1 channels at 24000Hz
2018-12-05 12:21:52.942883+0530 litstudio[1238:507239] NatCorder: MP4 recorder started recording
Finger Tap>>>
Lean.Touch.TapEvents:FingerTap(LeanFinger)
Lean.Touch.LeanTouch:UpdateEvents()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> applicationWillResignActive()
-> applicationDidBecomeActive()
finger count 111
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

elsesssss False
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start record
ButtonEvents:OnButtonClick(String)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finger Tap>>>
Lean.Touch.TapEvents:FingerTap(LeanFinger)
Lean.Touch.LeanTouch:UpdateEvents()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2018-12-05 12:21:58.553925+0530 litstudio[1238:508589] NatCorder: MP4 Encoder detected EOS marker
2018-12-05 12:21:58.555246+0530 litstudio[1238:508589] NatCorder: MP4 recorder finishing
OnRecording=============/var/mobile/Containers/Data/Application/14AE60F3-6997-49C1-80DD-D9610257C49A/Documents/recording_2018_12_05_12_21_52_920.mov
NatMicCorder:OnRecording(String)
NatCamU.Dispatch.MainDispatch:Update()
NatCamU.Dispatch.<OnFrame>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnRecordingelsePart=============/var/mobile/Containers/Data/Application/14AE60F3-6997-49C1-80DD-D9610257C49A/Documents/recording_2018_12_05_12_21_52_920.mov
NatMicCorder:OnRecording(String)
NatCamU.Dispatch.MainDispatch:Update()
NatCamU.Dispatch.<OnFrame>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnRecordingIOS=============/var/mobile/Containers/Data/Application/14AE60F3-6997-49C1-80DD-D9610257C49A/Documents/recording_2018_12_05_12_21_52_920.mov
NatMicCorder:OnRecording(String)
NatCamU.Dispatch.MainDispatch:Update()
NatCamU.Dispatch.<OnFrame>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2018-12-05 12:21:58.869230+0530 litstudio[1238:507239] [LayoutConstraints] Unable to simultaneously satisfy constraints.
 Probably at least one of the constraints in the following list is one you don't want. 
 Try this: 
  (1) look at each constraint and try to figure out which you don't expect; 
  (2) find the code that added the unwanted constraint or constraints and fix it. 
(
    "<NSLayoutConstraint xss=removed>",
    "<NSLayoutConstraint xss=removed>",
    "<NSLayoutConstraint xss=removed>",
    "<NSLayoutConstraint>",
    "<NSLayoutConstraint>"
)

Will attempt to recover by breaking constraint<NSLayoutConstraint xss=removed>Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKit>may also be helpful.
2018-12-05 12:21:58.870165+0530 litstudio[1238:507239] [LayoutConstraints] Unable to simultaneously satisfy constraints.
 Probably at least one of the constraints in the following list is one you don't want. 
 Try this: 
  (1) look at each constraint and try to figure out which you don't expect; 
  (2) find the code that added the unwanted constraint or constraints and fix it. 
(
    "<NSLayoutConstraint xss=removed>",
    "<NSLayoutConstraint xss=removed>",
    "<NSLayoutConstraint>",
    "<NSLayoutConstraint xss=removed>",
    "<NSLayoutConstraint>"
)

Will attempt to recover by breaking constraint<NSLayoutConstraint xss=removed>Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKit>may also be helpful.
2018-12-05 12:21:59.032848+0530 litstudio[1238:509331] [] <<<< AVOutputDeviceDiscoverySession>>>>-[AVFigRouteDiscovererOutputDeviceDiscoverySessionImpl outputDeviceDiscoverySessionDidChangeDiscoveryMode:]: Setting device discovery mode to DiscoveryMode_Presence (client: litstudio)
2018-12-05 12:22:00.058914+0530 litstudio[1238:507239] Status bar could not find cached time string image. Rendering in-process.
2018-12-05 12:22:01.543504+0530 litstudio[1238:507239] Status bar could not find cached time string image. Rendering in-process.
finger count 111
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

elsesssss False
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2018-12-05 12:22:02.077526+0530 litstudio[1238:509251] [] <<<< AVOutputDeviceDiscoverySession>>>>-[AVFigRouteDiscovererOutputDeviceDiscoverySessionImpl outputDeviceDiscoverySessionDidChangeDiscoveryMode:]: Setting device discovery mode to DiscoveryMode_None (client: litstudio)
OnCAncel
ButtonEvents:OnCancelClicked()
ButtonEvents:OnButtonClick(String)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finger Tap>>>
Lean.Touch.TapEvents:FingerTap(LeanFinger)
Lean.Touch.LeanTouch:UpdateEvents()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

finger count 111
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

elsesssss False
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

start record
ButtonEvents:OnButtonClick(String)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ElslePArt==============Iphone
NatMicCorder:StartRecording()
ButtonEvents:OnButtonClick(String)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2018-12-05 12:22:07.026344+0530 litstudio[1238:507239] NatCorder: Prepared MP4 video encoder at resolution 1080x1920@5909760Hz with average bitrate 3 and keyframe interval 3s
2018-12-05 12:22:07.028811+0530 litstudio[1238:507239] NatCorder: Prepared MP4 audio encoder for 1 channels at 24000Hz
2018-12-05 12:22:07.028938+0530 litstudio[1238:507239] NatCorder: MP4 recorder started recording
Finger Tap>>>
Lean.Touch.TapEvents:FingerTap(LeanFinger)
Lean.Touch.LeanTouch:UpdateEvents()
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

finger count 111
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

elsesssss False
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING -> applicationDidReceiveMemoryWarning()
2018-12-05 12:22:14.771388+0530 litstudio[1238:507492] -[MTLRenderPipelineDescriptorInternal validateWithDevice:], line 2400: error 'No valid pixelFormats set.'
-[MTLRenderPipelineDescriptorInternal validateWithDevice:]:2400: failed assertion `No valid pixelFormats set.'
(lldb)

 

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