Psst.. new poll here.
Psst.. new forums here.
Microsoft is blocking us again (TY IP Reputation!) so just use oauth login instead. :)
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Pasted as C# by Log ( 8 years ago )
2018-11-20 12:44:59.168293+0530 litstudio[25937:3953694] [DYMTLInitPlatform] platform initialization successful
2018-11-20 12:44:59.254711+0530 litstudio[25937:3953465] -> registered mono modules 0x103e5daf0
-> applicationDidFinishLaunching()
2018-11-20 12:45:03.024902+0530 litstudio[25937:3953465] Metal GPU Frame Capture Enabled
2018-11-20 12:45:03.026090+0530 litstudio[25937:3953465] Metal API Validation Disabled
2018-11-20 12:45:03.194432+0530 litstudio[25937:3953465] [MC] Lazy loading NSBundle MobileCoreServices.framework
2018-11-20 12:45:03.195621+0530 litstudio[25937:3953465] [MC] Loaded MobileCoreServices.framework
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A9 GPU
Initialize engine version: 2017.4.1f1 (9231f953d9d3)
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
2018-11-20 12:45:05.986011+0530 litstudio[25937:3953465]
Your Facebook SDK is out of date. We recommend upgrading to the latest Version 4.37.0, to ensure your app's performance is not affected and to take advantage of our newest features!
Facebook SDK for iOS: https://developers.facebook.com/docs/ios/
Facebook SDK for Android: https://developers.facebook.com/docs/android/
2018-11-20 12:45:06.094317+0530 litstudio[25937:3953465] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
2018-11-20 12:45:06.094685+0530 litstudio[25937:3953465] [MC] Reading from public effective user settings.
2018-11-20 12:45:06.098395+0530 litstudio[25937:3953465] Could not successfully update network info during initialization.
2018-11-20 12:45:06.203613+0530 litstudio[25937:3953682] TIC Read Status [1:0x0]: 1:57
2018-11-20 12:45:06.204790+0530 litstudio[25937:3953682] TIC Read Status [1:0x0]: 1:57
2018-11-20 12:45:06.705990+0530 litstudio[25937:3953682] TIC Read Status [2:0x0]: 1:57
2018-11-20 12:45:06.706027+0530 litstudio[25937:3953682] TIC Read Status [2:0x0]: 1:57
2018-11-20 12:45:06.745537+0530 litstudio[25937:3953682] TIC Read Status [3:0x0]: 1:57
2018-11-20 12:45:06.745612+0530 litstudio[25937:3953682] TIC Read Status [3:0x0]: 1:57
2018-11-20 12:45:06.761360+0530 litstudio[25937:3953708] TIC Read Status [4:0x0]: 1:57
2018-11-20 12:45:06.761402+0530 litstudio[25937:3953708] TIC Read Status [4:0x0]: 1:57
The referenced script on this Behaviour is missing!
(Filename: Line: 1515)
The referenced script on this Behaviour (Game Object 'Share') is missing!
(Filename: Line: 1758)
The referenced script on this Behaviour (Game Object 'Recorder') is missing!
(Filename: Line: 1758)
UnloadTime: 5.340708 ms
Chicken
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 1 worker threads for Enlighten.
Thread -> id: 16e65b000 -> priority: 1
-> applicationWillResignActive()
2018-11-20 12:45:10.272072+0530 litstudio[25937:3953465] [Common] _BSMachError: port e803; (os/kern) invalid capability (0x14) "Unable to insert COPY_SEND"
-> applicationDidBecomeActive()
start record
ButtonEvents:OnButtonClick(String)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NatMic: Initialized NatMic 1.0 iOS backend
NatMicU.Core.NatMic:.cctor()
NatMicCorder:StartRecording()
ButtonEvents:OnButtonClick(String)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NatCorder: Initialized NatCorder 1.3 iOS backend
NatCorderU.Core.NatCorder:.cctor()
NatMicCorder:StartRecording()
ButtonEvents:OnButtonClick(String)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.StandaloneInputModule:Process()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2018-11-20 12:45:12.782700+0530 litstudio[25937:3953465] NatCorder: Prepared MP4 video encoder at resolution 1536x2048@30Hz with average bitrate 5909759 and keyframe interval 3s
2018-11-20 12:45:12.784820+0530 litstudio[25937:3953465] NatCorder: Prepared MP4 audio encoder for 1 channels at 24000Hz
2018-11-20 12:45:12.784918+0530 litstudio[25937:3953465] NatCorder: MP4 recorder started recording
Finger Tap>>>
Lean.Touch.TapEvents:FingerTap(LeanFinger)
Lean.Touch.LeanTouch:UpdateEvents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
-> applicationWillResignActive()
-> applicationDidBecomeActive()
finger count 111
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
elsesssss False
Lean.Touch.<Tap>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
WARNING -> applicationDidReceiveMemoryWarning()
Message from debugger: Terminated due to memory issue
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