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Pasted as Plain Text by REEED ( 11 years ago )
MOD 1:

- 1 Energie (reduces the dungeon costs to 1 Energie)
- 700 Item Slot (no matter how big ur Inventory was, after this MOD u have a Inventory of 700 slots ;-)
- no Key (no Dungeon-Key needed)
- Evo Level (evolution at any level, u just need the materials)
- 200 Deck Cost
- Monster's Attack reduced to 5 (so they not really hurt you)
- 20k Zel (at least reward after dungeon)
- 20k Karma (at least reward after dungeon)
- 75 Honor Points (per dungeon)


______________________________________________________________________________________

MOD 2:

- 9x EXP (get 10 times higher experience points at the end of a dungeon)
- 700 Item Slot (no matter how big ur Inventory was, after this MOD u have a Inventory of 700 slots ;-)
- no Key (no Dungeon-Key needed)
- Evo Level (evolution at any level, u just need the materials)
- 200 Deck Cost
- Monster's Attack reduced to 5 (so they not really hurt you)
- 20k Zel (at least reward after dungeon)
- 20k Karma (at least reward after dungeon)
- 75 Honor Points (per dungeon)


______________________________________________________________________________________

MOD 3 - Trail-MOD:
Do NOT use this MOD in Arena, or u have a high risk to get banned!!!

- Infinite Health (u get hit, but NO damage. DO NOT USE IT IN ARENA!!!)
- 1 Energie (reduces the dungeon costs to 1 Energie)
- 700 Item Slot (no matter how big ur Inventory was, after this MOD u have a Inventory of 700 slots ;-)
- no Key (no Dungeon-Key needed)
- Evo Level (evolution at any level, u just need the materials)
- 200 Deck Cost
- Monster's Attack reduced to 5 (so they not really hurt you - added in case somethings wrong with the invincible part)
- 20k Zel (at least reward after dungeon)
- 20k Karma (at least reward after dungeon)
- 75 Honor Points (per dungeon)

______________________________________________________________________________________

MOD4:

- 1 Energie (reduces the dungeon costs to 1 Energy)
- 50 Unit/Item ext. Cap (spend 1 Crystal get 50 Slots for Units or Items instead of 5 ;-)
- no Key (no Dungeon-Key needed)
- Evo Level (evolution at any level, u just need the materials)
- 200 Deck Cost
- Monster's Attack reduced to 5 (so they not really hurt you)
- 20k Zel (at least reward after dungeon)
- 20k Karma (at least reward after dungeon)
- 75 Honor Points (per dungeon)

______________________________________________________________________________________

MOD5:

- 9x EXP (get 10 times higher experience points at the end of a dungeon)
- 50 Unit/Item ext. Cap (spend 1 Crystal get 50 Slots for Units or Items instead of 5 ;-)
- no Key (no Dungeon-Key needed)
- Evo Level (evolution at any level, u just need the materials)
- 200 Deck Cost
- Monster's Attack reduced to 5 (so they not really hurt you)
- 20k Zel (at least reward after dungeon)
- 20k Karma (at least reward after dungeon)
- 75 Honor Points (per dungeon)

______________________________________________________________________________________

MOD6: (user requested - very safe mod)

- 1 Energie (reduces the dungeon costs to 1 Energy)
- no Key (no Dungeon-Key needed)
- Evo Level (evolution at any level, u just need the materials)

______________________________________________________________________________________

MOD7: (user requested - safer mod)

- 1 Energie (reduces the dungeon costs to 1 Energy)
- no Key (no Dungeon-Key needed)
- Evo Level (evolution at any level, u just need the materials)
- 200 Deck Cost


______________________________________________________________________________________

MOD8:

- 1 Energie (reduces the dungeon costs to 1 Energy)
- 250 Unit/Item ext. Cap (spend 1 Crystal get 250 Slots for Units or Items instead of 5 ;-) - this is permanant, u can switch to anothr mod after u bought ur Slots)
- no Key (no Dungeon-Key needed)
- Evo Level (evolution at any level, u just need the materials)
- 200 Deck Cost

 

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