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Pasted as Plain Text by gonzole ( 13 years ago )
// repositions the gunmodel to mimic CSS more closely.
viewmodel_fov "65";
viewmodel_offset_x "2";
viewmodel_offset_y "2";
viewmodel_offset_z "-2";
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0";
cl_viewmodel_shift_right_amt "0";
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0";
cl_bobamt_lat "0";
cl_bobamt_vert "0";
// lowers delay between sounds.
snd_mixahead "0.05";
// sets interpolation values.
cl_interp "0";
cl_interp_ratio "1";
// usual rate commands
cl_cmdrate "128";
cl_updaterate "128";
rate "128000";
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "1.0"
//
hud_scaling "0.85";
zoom_sensitivity_ratio 1.0;
m_customaccell 0;
bind "`" "toggleconsole";
mat_queue_mode 2;
cl_crosshairsize 2.5
cl_crosshairstyle 5
cl_crosshairthickness 0
mat_monitorgamma_tv_enabled 1
mat_monitorgamma 1.8
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