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$cd "H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Decompiled Model QC's and such\Fang"
$modelname "DxN\fang\Oerba_Yun_Fang.mdl"
$model "fang" "yunfang.002.smd" {
flexfile "mdldecompiler_expressions.vta" {
flex "mouth_open" frame 1
flex "mouth_open2" frame 2
flex "jaw_clench" frame 3
flex "lip_corner_r_up" frame 4
flex "lip_corner_l_up" frame 5
flex "lip_corner_r_down" frame 6
flex "lip_corner_l_down" frame 7
flex "lip_top_up" frame 8
flex "lip_top_down" frame 9
flex "lip_top_roll" frame 10
flex "lip_bottom_up" frame 11
flex "lip_bottom_down" frame 12
flex "lip_bottom_roll" frame 13
flex "lip_top_left_up" frame 14
flex "lip_top_right_up" frame 15
flex "lip_bottom_left_down" frame 16
flex "lip_bottom_right_down" frame 17
flex "eyelid_l_down" frame 18
flex "eyelid_r_down" frame 19
flex "eyelid_l_up" frame 20
flex "eyelid_r_up" frame 21
flex "eyelid_l_bottom_up" frame 22
flex "eyelid_r_bottom_up" frame 23
flex "eyelid_l_bottom_down" frame 24
flex "eyelid_r_bottom_down" frame 25
flex "brow_l_inner_down" frame 26
flex "brow_l_inner_up" frame 27
flex "brow_l_outer_down" frame 28
flex "brow_l_outer_up" frame 29
flex "brow_r_inner_down" frame 30
flex "brow_r_inner_up" frame 31
flex "brow_r_outer_down" frame 32
flex "brow_r_outer_up" frame 33
flex "pucker" frame 34
flex "left_stretch" frame 35
flex "right_stretch" frame 36
flex "tongue_out" frame 37
flex "chin_up" frame 38
}
eyeball righteye Valvebiped.head -1.197 -2.619 70.340 eyeball_r 1.500 4.000 femalehand 0.630
eyeball lefteye Valvebiped.head 1.197 -2.619 70.340 eyeball_l 1.500 -4.000 femalehand 0.630
// If you uncomment the following lines the eyes will be closed
// I'm including it anyway in case anyone wants to experiment
// eyelid upper_right "mdldecompiler_expressions.vta" lowerer 42 -1.000000 neutral 42 0.000000 raiser 42 1.000000 split 0.1 eyeball righteye
// eyelid lower_right "mdldecompiler_expressions.vta" lowerer 42 -1.000000 neutral 42 0.000000 raiser 42 1.000000 split 0.1 eyeball righteye
// If you uncomment the following lines the eyes will be closed
// I'm including it anyway in case anyone wants to experiment
// eyelid upper_left "mdldecompiler_expressions.vta" lowerer 42 -1.000000 neutral 42 0.000000 raiser 42 1.000000 split -0.1 eyeball lefteye
// eyelid lower_left "mdldecompiler_expressions.vta" lowerer 42 -1.000000 neutral 42 0.000000 raiser 42 1.000000 split -0.1 eyeball lefteye
flexcontroller Blank Blank "range" 0.000 1.000
flexcontroller mouth_open mouth_open "range" 0.000 1.000
flexcontroller mouth_open2 mouth_open2 "range" 0.000 1.000
flexcontroller blank2 blank2 "range" 0.000 1.000
flexcontroller jaw_clench jaw_clench "range" 0.000 1.000
flexcontroller lip_corner_r_up lip_corner_r_up "range" 0.000 1.000
flexcontroller lip_corner_l_up lip_corner_l_up "range" 0.000 1.000
flexcontroller lip_corner_r_down lip_corner_r_down "range" 0.000 1.000
flexcontroller lip_corner_l_down lip_corner_l_down "range" 0.000 1.000
flexcontroller lip_top_up lip_top_up "range" 0.000 1.000
flexcontroller lip_top_down lip_top_down "range" 0.000 1.000
flexcontroller lip_top_roll lip_top_roll "range" 0.000 1.000
flexcontroller lip_bottom_up lip_bottom_up "range" 0.000 1.000
flexcontroller lip_bottom_down lip_bottom_down "range" 0.000 1.000
flexcontroller lip_bottom_roll lip_bottom_roll "range" 0.000 1.000
flexcontroller lip_top_left_up lip_top_left_up "range" 0.000 1.000
flexcontroller lip_top_right_up lip_top_right_up "range" 0.000 1.000
flexcontroller lip_bottom_left_down lip_bottom_left_down "range" 0.000 1.000
flexcontroller lip_bottom_right_down lip_bottom_right_down "range" 0.000 1.000
flexcontroller eyelid_l_down eyelid_l_down "range" 0.000 1.000
flexcontroller eyelid_r_down eyelid_r_down "range" 0.000 1.000
flexcontroller eyelid_l_up eyelid_l_up "range" 0.000 1.000
flexcontroller eyelid_r_up eyelid_r_up "range" 0.000 1.000
flexcontroller eyelid_l_bottom_up eyelid_l_bottom_up "range" 0.000 1.000
flexcontroller eyelid_r_bottom_up eyelid_r_bottom_up "range" 0.000 1.000
flexcontroller eyelid_l_bottom_down eyelid_l_bottom_down "range" 0.000 1.000
flexcontroller eyelid_r_bottom_down eyelid_r_bottom_down "range" 0.000 1.000
flexcontroller brow_l_inner_down brow_l_inner_down "range" 0.000 1.000
flexcontroller brow_l_inner_up brow_l_inner_up "range" 0.000 1.000
flexcontroller brow_l_outer_down brow_l_outer_down "range" 0.000 1.000
flexcontroller brow_l_outer_up brow_l_outer_up "range" 0.000 1.000
flexcontroller brow_r_inner_down brow_r_inner_down "range" 0.000 1.000
flexcontroller brow_r_inner_up brow_r_inner_up "range" 0.000 1.000
flexcontroller brow_r_outer_down brow_r_outer_down "range" 0.000 1.000
flexcontroller brow_r_outer_up brow_r_outer_up "range" 0.000 1.000
flexcontroller pucker pucker "range" 0.000 1.000
flexcontroller left_stretch left_stretch "range" 0.000 1.000
flexcontroller right_stretch right_stretch "range" 0.000 1.000
flexcontroller tongue_out tongue_out "range" 0.000 1.000
flexcontroller chin_up chin_up "range" 0.000 1.000
flexcontroller blank blank "range" 0.000 1.000
%mouth_open = mouth_open
%mouth_open2 = mouth_open2
%jaw_clench = jaw_clench
%lip_corner_r_up = lip_corner_r_up
%lip_corner_l_up = lip_corner_l_up
%lip_corner_r_down = lip_corner_r_down
%lip_corner_l_down = lip_corner_l_down
%lip_top_up = lip_top_up
%lip_top_down = lip_top_down
%lip_top_roll = lip_top_roll
%lip_bottom_up = lip_bottom_up
%lip_bottom_down = lip_bottom_down
%lip_bottom_roll = lip_bottom_roll
%lip_top_left_up = lip_top_left_up
%lip_top_right_up = lip_top_right_up
%lip_bottom_left_down = lip_bottom_left_down
%lip_bottom_right_down = lip_bottom_right_down
%eyelid_l_down = eyelid_l_down
%eyelid_r_down = eyelid_r_down
%eyelid_l_up = eyelid_l_up
%eyelid_r_up = eyelid_r_up
%eyelid_l_bottom_up = eyelid_l_bottom_up
%eyelid_r_bottom_up = eyelid_r_bottom_up
%eyelid_l_bottom_down = eyelid_l_bottom_down
%eyelid_r_bottom_down = eyelid_r_bottom_down
%brow_l_inner_down = brow_l_inner_down
%brow_l_inner_up = brow_l_inner_up
%brow_l_outer_down = brow_l_outer_down
%brow_l_outer_up = brow_l_outer_up
%brow_r_inner_down = brow_r_inner_down
%brow_r_inner_up = brow_r_inner_up
%brow_r_outer_down = brow_r_outer_down
%brow_r_outer_up = brow_r_outer_up
%pucker = pucker
%left_stretch = left_stretch
%right_stretch = right_stretch
%tongue_out = tongue_out
%chin_up = chin_up
}
$cdmaterials "models\DxN\fang\"
$texturegroup skinfamilies
{
{"femalehand.vmt"
"femalebody.vmt"
"fang_lips.vmt"
"fang_skin.vmt"
"fang_hair.vmt"
}
{"femalehand.vmt"
"femalebody.vmt"
"fang_lips.vmt"
"fang_skin.vmt"
"fang_hair_alt.vmt"
}
{"femalehand.vmt"
"femalebody.vmt"
"fang_lips.vmt"
"fang_skin.vmt"
"fang_hair_alt2.vmt"
}
}
$hboxset "default"
$hbox 0 "Valvebiped.hip" -6.218 -3.286 -6.716 12.263 5.474 6.716
$hbox 0 "Valvebiped.chest_a" -2.446 -4.174 -4.905 6.928 3.708 4.905
$hbox 0 "Valvebiped.chest_b" -6.868 -6.972 -7.371 11.765 4.844 6.780
$hbox 0 "Valvebiped.L_collar" -0.975 -5.573 -3.565 6.053 3.520 3.726
$hbox 0 "Valvebiped.L_uparm" -2.444 -2.174 -3.124 12.050 2.420 1.871
$hbox 0 "Valvebiped.L_foarm" -0.938 -1.563 -1.543 11.790 1.469 1.463
$hbox 0 "Valvebiped.Bip01_L_Hand" -0.231 -1.838 -0.981 4.257 1.634 1.566
$hbox 0 "Valvebiped.Bip01_L_Finger0" -0.685 -1.520 -1.134 2.482 0.385 0.734
$hbox 0 "Valvebiped.Bip01_L_Finger01" -0.574 -0.949 -0.838 1.279 0.189 0.674
$hbox 0 "Valvebiped.Bip01_L_Finger2" 0.000 -0.561 -0.805 1.811 0.445 0.739
$hbox 0 "Valvebiped.Bip01_L_Finger3" -0.229 -0.542 -0.624 1.691 0.503 0.562
$hbox 0 "Valvebiped.R_collar" -1.000 -5.604 -3.841 6.056 1.731 3.962
$hbox 0 "Valvebiped.R_uparm" -2.438 -2.607 -1.847 12.976 2.484 3.121
$hbox 0 "Valvebiped.R_foarm" -1.126 -1.644 -1.321 11.438 1.489 1.522
$hbox 0 "Valvebiped.Bip01_R_Hand" -1.108 -1.771 -1.319 3.781 1.788 1.100
$hbox 0 "Valvebiped.Bip01_R_Finger0" -0.745 -1.105 -0.882 1.999 0.944 1.256
$hbox 0 "Valvebiped.Bip01_R_Finger01" -0.729 -0.820 -0.701 1.344 0.530 0.901
$hbox 0 "Valvebiped.Bip01_R_Finger1" -0.711 -0.530 -0.476 1.493 0.593 0.905
$hbox 0 "Valvebiped.neck" -1.637 -4.633 -5.052 3.093 2.685 5.780
$hbox 0 "Valvebiped.head" -3.590 -7.184 -6.410 9.300 4.893 6.165
$hbox 0 "Valvebiped.L_thigh" -1.047 -3.007 -2.747 19.050 4.456 4.112
$hbox 0 "Valvebiped.L_calf" -2.973 -2.484 -1.346 19.937 2.818 3.236
$hbox 0 "Valvebiped.Bip01_L_Foot" -1.831 -1.682 -0.577 6.668 3.823 2.713
$hbox 0 "Valvebiped.Bip01_L_Toe0" -0.759 -0.826 -0.426 1.051 0.731 0.576
$hbox 0 "Valvebiped.Bip01_L_Toe1" -0.474 -2.174 -1.065 0.695 1.896 1.226
$hbox 0 "Valvebiped.R_thigh" -1.039 -3.007 -4.112 19.309 4.468 2.747
$hbox 0 "Valvebiped.R_calf" -2.053 -2.544 -3.237 19.364 2.818 1.347
$hbox 0 "Valvebiped.Bip01_R_Foot" -1.416 -1.682 -2.553 6.094 3.823 0.577
$hbox 0 "Valvebiped.Bip01_R_Toe0" -0.047 -0.519 -0.524 1.214 0.965 0.481
$hbox 0 "Valvebiped.Bip01_R_Toe1" -0.806 -2.251 -1.437 0.830 1.485 0.721
$hbox 0 "head" 0.000 0.000 -1.196 2.156 2.722 1.197
// Model uses material "femalehand.vmt"
// Model uses material "femalebody.vmt"
// Model uses material "fang_lips.vmt"
// Model uses material "fang_skin.vmt"
// Model uses material "fang_hair.vmt"
// Model uses material "eyeball_r.vmt"
// Model uses material "eyeball_l.vmt"
// Model uses material "fang_eyelashes.vmt"
// Model uses material "fang_hair_alt.vmt"
// Model uses material "eyeball_r_alt.vmt"
// Model uses material "eyeball_l_alt.vmt"
// Model uses material "fang_hair_alt2.vmt"
// Model uses material "eyeball_r_alt2.vmt"
// Model uses material "eyeball_l_alt2.vmt"
$attachment "eyes" "Valvebiped.head" 2.16 2.84 0.00 rotate -0.00 90.00 90.00
$attachment "righteye" "R_eye" 0.00 0.00 0.00 rotate -0.00 90.00 90.00
$attachment "lefteye" "L_eye" 0.00 0.00 0.00 rotate -90.00 -180.00 0.00
$surfaceprop "flesh"
$eyeposition -0.000 -0.000 70.000
$illumposition 0.000 -0.556 36.742
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints "phymodel.smd" {
$mass 50.0
$inertia 3.00
$damping 0.01
$rotdamping 0.10
$rootbone "hip"
$jointconstrain "valvebiped.r_thigh" x limit -45.00 45.00 0.00
$jointconstrain "valvebiped.r_thigh" y limit -120.00 60.00 0.00
$jointconstrain "valvebiped.r_thigh" z limit -100.00 100.00 0.00
$jointconstrain "valvebiped.r_calf" x limit -15.00 15.00 0.00
$jointconstrain "valvebiped.r_calf" y limit -10.00 10.00 0.00
$jointconstrain "valvebiped.r_calf" z limit -0.00 155.00 0.00
$jointconstrain "valvebiped.l_thigh" x limit -45.00 45.00 0.00
$jointconstrain "valvebiped.l_thigh" y limit -120.00 60.00 0.00
$jointconstrain "valvebiped.l_thigh" z limit -100.00 100.00 0.00
$jointconstrain "valvebiped.l_calf" x limit -15.00 15.00 0.00
$jointconstrain "valvebiped.l_calf" y limit -10.00 10.00 0.00
$jointconstrain "valvebiped.l_calf" z limit -0.00 155.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" x limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" y limit -30.00 30.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" z limit -60.00 60.00 0.00
$jointconstrain "valvebiped.chest_a" x limit -30.00 30.00 0.00
$jointconstrain "valvebiped.chest_a" y limit -30.00 30.00 0.00
$jointconstrain "valvebiped.chest_a" z limit -50.00 70.00 0.00
$jointconstrain "valvebiped.chest_b" x limit -50.00 50.00 0.00
$jointconstrain "valvebiped.chest_b" y limit -30.00 30.00 0.00
$jointconstrain "valvebiped.chest_b" z limit -45.00 45.00 0.00
$jointconstrain "valvebiped.r_collar" x limit -10.00 10.00 0.00
$jointconstrain "valvebiped.r_collar" y limit -25.00 25.00 0.00
$jointconstrain "valvebiped.r_collar" z limit -15.00 30.00 0.00
$jointconstrain "valvebiped.r_uparm" x limit -60.00 60.00 0.00
$jointconstrain "valvebiped.r_uparm" y limit -86.00 60.00 0.00
$jointconstrain "valvebiped.r_uparm" z limit -90.00 60.00 0.00
$jointconstrain "valvebiped.r_foarm" x limit -45.00 45.00 0.00
$jointconstrain "valvebiped.r_foarm" y limit -20.00 20.00 0.00
$jointconstrain "valvebiped.r_foarm" z limit -130.00 5.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" x limit -80.00 80.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" y limit -50.00 50.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -80.00 70.00 0.00
$jointconstrain "valvebiped.l_collar" x limit -10.00 10.00 0.00
$jointconstrain "valvebiped.l_collar" y limit -25.00 25.00 0.00
$jointconstrain "valvebiped.l_collar" z limit -15.00 30.00 0.00
$jointconstrain "valvebiped.l_uparm" x limit -60.00 60.00 0.00
$jointconstrain "valvebiped.l_uparm" y limit -60.00 86.00 0.00
$jointconstrain "valvebiped.l_uparm" z limit -90.00 60.00 0.00
$jointconstrain "valvebiped.l_foarm" x limit -45.00 45.00 0.00
$jointconstrain "valvebiped.l_foarm" y limit -20.00 20.00 0.00
$jointconstrain "valvebiped.l_foarm" z limit -130.00 5.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" x limit -80.00 80.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" y limit -50.00 50.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" z limit -80.00 70.00 0.00
$jointconstrain "valvebiped.neck" x limit -50.00 0.00 0.00
$jointconstrain "valvebiped.neck" y limit -50.00 50.00 0.00
$jointconstrain "valvebiped.neck" z limit -50.00 50.00 0.00
$jointconstrain "valvebiped.head" x limit -65.00 65.00 0.00
$jointconstrain "valvebiped.head" y limit -30.00 30.00 0.00
$jointconstrain "valvebiped.head" z limit -45.00 40.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" x limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" y limit -30.00 30.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" z limit -60.00 60.00 0.00
}
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