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$cd "H:\Program Files (x86)\Steam\steamapps\squall429\garrysmod\garrysmod\addons\Decompiled Model QC's and such\Fang"
$modelname "DxN\fang\Oerba_Yun_Fang.mdl"
$model "fang" "yunfang.002.smd" {
     flexfile "mdldecompiler_expressions.vta" {
          flex "mouth_open" frame 1
          flex "mouth_open2" frame 2
          flex "jaw_clench" frame 3
          flex "lip_corner_r_up" frame 4
          flex "lip_corner_l_up" frame 5
          flex "lip_corner_r_down" frame 6
          flex "lip_corner_l_down" frame 7
          flex "lip_top_up" frame 8
          flex "lip_top_down" frame 9
          flex "lip_top_roll" frame 10
          flex "lip_bottom_up" frame 11
          flex "lip_bottom_down" frame 12
          flex "lip_bottom_roll" frame 13
          flex "lip_top_left_up" frame 14
          flex "lip_top_right_up" frame 15
          flex "lip_bottom_left_down" frame 16
          flex "lip_bottom_right_down" frame 17
          flex "eyelid_l_down" frame 18
          flex "eyelid_r_down" frame 19
          flex "eyelid_l_up" frame 20
          flex "eyelid_r_up" frame 21
          flex "eyelid_l_bottom_up" frame 22
          flex "eyelid_r_bottom_up" frame 23
          flex "eyelid_l_bottom_down" frame 24
          flex "eyelid_r_bottom_down" frame 25
          flex "brow_l_inner_down" frame 26
          flex "brow_l_inner_up" frame 27
          flex "brow_l_outer_down" frame 28
          flex "brow_l_outer_up" frame 29
          flex "brow_r_inner_down" frame 30
          flex "brow_r_inner_up" frame 31
          flex "brow_r_outer_down" frame 32
          flex "brow_r_outer_up" frame 33
          flex "pucker" frame 34
          flex "left_stretch" frame 35
          flex "right_stretch" frame 36
          flex "tongue_out" frame 37
          flex "chin_up" frame 38
     }
     eyeball righteye Valvebiped.head -1.197 -2.619 70.340 eyeball_r 1.500  4.000 femalehand 0.630
     eyeball lefteye Valvebiped.head 1.197 -2.619 70.340 eyeball_l 1.500  -4.000 femalehand 0.630
     // If you uncomment the following lines the eyes will be closed
     // I'm including it anyway in case anyone wants to experiment
     // eyelid  upper_right "mdldecompiler_expressions.vta" lowerer 42 -1.000000 neutral 42 0.000000 raiser 42 1.000000 split 0.1 eyeball righteye
     // eyelid  lower_right "mdldecompiler_expressions.vta" lowerer 42 -1.000000 neutral 42 0.000000 raiser 42 1.000000  split 0.1 eyeball righteye
     // If you uncomment the following lines the eyes will be closed
     // I'm including it anyway in case anyone wants to experiment
     // eyelid  upper_left "mdldecompiler_expressions.vta" lowerer 42 -1.000000 neutral 42 0.000000 raiser 42 1.000000 split -0.1 eyeball lefteye
     // eyelid  lower_left "mdldecompiler_expressions.vta" lowerer 42 -1.000000 neutral 42 0.000000 raiser 42 1.000000  split -0.1 eyeball lefteye
     flexcontroller Blank Blank "range" 0.000 1.000
     flexcontroller mouth_open mouth_open "range" 0.000 1.000
     flexcontroller mouth_open2 mouth_open2 "range" 0.000 1.000
     flexcontroller blank2 blank2 "range" 0.000 1.000
     flexcontroller jaw_clench jaw_clench "range" 0.000 1.000
     flexcontroller lip_corner_r_up lip_corner_r_up "range" 0.000 1.000
     flexcontroller lip_corner_l_up lip_corner_l_up "range" 0.000 1.000
     flexcontroller lip_corner_r_down lip_corner_r_down "range" 0.000 1.000
     flexcontroller lip_corner_l_down lip_corner_l_down "range" 0.000 1.000
     flexcontroller lip_top_up lip_top_up "range" 0.000 1.000
     flexcontroller lip_top_down lip_top_down "range" 0.000 1.000
     flexcontroller lip_top_roll lip_top_roll "range" 0.000 1.000
     flexcontroller lip_bottom_up lip_bottom_up "range" 0.000 1.000
     flexcontroller lip_bottom_down lip_bottom_down "range" 0.000 1.000
     flexcontroller lip_bottom_roll lip_bottom_roll "range" 0.000 1.000
     flexcontroller lip_top_left_up lip_top_left_up "range" 0.000 1.000
     flexcontroller lip_top_right_up lip_top_right_up "range" 0.000 1.000
     flexcontroller lip_bottom_left_down lip_bottom_left_down "range" 0.000 1.000
     flexcontroller lip_bottom_right_down lip_bottom_right_down "range" 0.000 1.000
     flexcontroller eyelid_l_down eyelid_l_down "range" 0.000 1.000
     flexcontroller eyelid_r_down eyelid_r_down "range" 0.000 1.000
     flexcontroller eyelid_l_up eyelid_l_up "range" 0.000 1.000
     flexcontroller eyelid_r_up eyelid_r_up "range" 0.000 1.000
     flexcontroller eyelid_l_bottom_up eyelid_l_bottom_up "range" 0.000 1.000
     flexcontroller eyelid_r_bottom_up eyelid_r_bottom_up "range" 0.000 1.000
     flexcontroller eyelid_l_bottom_down eyelid_l_bottom_down "range" 0.000 1.000
     flexcontroller eyelid_r_bottom_down eyelid_r_bottom_down "range" 0.000 1.000
     flexcontroller brow_l_inner_down brow_l_inner_down "range" 0.000 1.000
     flexcontroller brow_l_inner_up brow_l_inner_up "range" 0.000 1.000
     flexcontroller brow_l_outer_down brow_l_outer_down "range" 0.000 1.000
     flexcontroller brow_l_outer_up brow_l_outer_up "range" 0.000 1.000
     flexcontroller brow_r_inner_down brow_r_inner_down "range" 0.000 1.000
     flexcontroller brow_r_inner_up brow_r_inner_up "range" 0.000 1.000
     flexcontroller brow_r_outer_down brow_r_outer_down "range" 0.000 1.000
     flexcontroller brow_r_outer_up brow_r_outer_up "range" 0.000 1.000
     flexcontroller pucker pucker "range" 0.000 1.000
     flexcontroller left_stretch left_stretch "range" 0.000 1.000
     flexcontroller right_stretch right_stretch "range" 0.000 1.000
     flexcontroller tongue_out tongue_out "range" 0.000 1.000
     flexcontroller chin_up chin_up "range" 0.000 1.000
     flexcontroller blank blank "range" 0.000 1.000
    %mouth_open =  mouth_open
    %mouth_open2 =  mouth_open2
    %jaw_clench =  jaw_clench
    %lip_corner_r_up =  lip_corner_r_up
    %lip_corner_l_up =  lip_corner_l_up
    %lip_corner_r_down =  lip_corner_r_down
    %lip_corner_l_down =  lip_corner_l_down
    %lip_top_up =  lip_top_up
    %lip_top_down =  lip_top_down
    %lip_top_roll =  lip_top_roll
    %lip_bottom_up =  lip_bottom_up
    %lip_bottom_down =  lip_bottom_down
    %lip_bottom_roll =  lip_bottom_roll
    %lip_top_left_up =  lip_top_left_up
    %lip_top_right_up =  lip_top_right_up
    %lip_bottom_left_down =  lip_bottom_left_down
    %lip_bottom_right_down =  lip_bottom_right_down
    %eyelid_l_down =  eyelid_l_down
    %eyelid_r_down =  eyelid_r_down
    %eyelid_l_up =  eyelid_l_up
    %eyelid_r_up =  eyelid_r_up
    %eyelid_l_bottom_up =  eyelid_l_bottom_up
    %eyelid_r_bottom_up =  eyelid_r_bottom_up
    %eyelid_l_bottom_down =  eyelid_l_bottom_down
    %eyelid_r_bottom_down =  eyelid_r_bottom_down
    %brow_l_inner_down =  brow_l_inner_down
    %brow_l_inner_up =  brow_l_inner_up
    %brow_l_outer_down =  brow_l_outer_down
    %brow_l_outer_up =  brow_l_outer_up
    %brow_r_inner_down =  brow_r_inner_down
    %brow_r_inner_up =  brow_r_inner_up
    %brow_r_outer_down =  brow_r_outer_down
    %brow_r_outer_up =  brow_r_outer_up
    %pucker =  pucker
    %left_stretch =  left_stretch
    %right_stretch =  right_stretch
    %tongue_out =  tongue_out
    %chin_up =  chin_up
}
$cdmaterials "models\DxN\fang\"
$texturegroup skinfamilies
{
 {"femalehand.vmt"
 "femalebody.vmt"
 "fang_lips.vmt"
 "fang_skin.vmt"
 "fang_hair.vmt"
}
  {"femalehand.vmt"
 "femalebody.vmt"
 "fang_lips.vmt"
 "fang_skin.vmt"
 "fang_hair_alt.vmt"
}
  {"femalehand.vmt"
 "femalebody.vmt"
 "fang_lips.vmt"
 "fang_skin.vmt"
 "fang_hair_alt2.vmt"
}
 }
$hboxset "default"
$hbox 0 "Valvebiped.hip" -6.218  -3.286  -6.716  12.263  5.474  6.716
$hbox 0 "Valvebiped.chest_a" -2.446  -4.174  -4.905  6.928  3.708  4.905
$hbox 0 "Valvebiped.chest_b" -6.868  -6.972  -7.371  11.765  4.844  6.780
$hbox 0 "Valvebiped.L_collar" -0.975  -5.573  -3.565  6.053  3.520  3.726
$hbox 0 "Valvebiped.L_uparm" -2.444  -2.174  -3.124  12.050  2.420  1.871
$hbox 0 "Valvebiped.L_foarm" -0.938  -1.563  -1.543  11.790  1.469  1.463
$hbox 0 "Valvebiped.Bip01_L_Hand" -0.231  -1.838  -0.981  4.257  1.634  1.566
$hbox 0 "Valvebiped.Bip01_L_Finger0" -0.685  -1.520  -1.134  2.482  0.385  0.734
$hbox 0 "Valvebiped.Bip01_L_Finger01" -0.574  -0.949  -0.838  1.279  0.189  0.674
$hbox 0 "Valvebiped.Bip01_L_Finger2" 0.000  -0.561  -0.805  1.811  0.445  0.739
$hbox 0 "Valvebiped.Bip01_L_Finger3" -0.229  -0.542  -0.624  1.691  0.503  0.562
$hbox 0 "Valvebiped.R_collar" -1.000  -5.604  -3.841  6.056  1.731  3.962
$hbox 0 "Valvebiped.R_uparm" -2.438  -2.607  -1.847  12.976  2.484  3.121
$hbox 0 "Valvebiped.R_foarm" -1.126  -1.644  -1.321  11.438  1.489  1.522
$hbox 0 "Valvebiped.Bip01_R_Hand" -1.108  -1.771  -1.319  3.781  1.788  1.100
$hbox 0 "Valvebiped.Bip01_R_Finger0" -0.745  -1.105  -0.882  1.999  0.944  1.256
$hbox 0 "Valvebiped.Bip01_R_Finger01" -0.729  -0.820  -0.701  1.344  0.530  0.901
$hbox 0 "Valvebiped.Bip01_R_Finger1" -0.711  -0.530  -0.476  1.493  0.593  0.905
$hbox 0 "Valvebiped.neck" -1.637  -4.633  -5.052  3.093  2.685  5.780
$hbox 0 "Valvebiped.head" -3.590  -7.184  -6.410  9.300  4.893  6.165
$hbox 0 "Valvebiped.L_thigh" -1.047  -3.007  -2.747  19.050  4.456  4.112
$hbox 0 "Valvebiped.L_calf" -2.973  -2.484  -1.346  19.937  2.818  3.236
$hbox 0 "Valvebiped.Bip01_L_Foot" -1.831  -1.682  -0.577  6.668  3.823  2.713
$hbox 0 "Valvebiped.Bip01_L_Toe0" -0.759  -0.826  -0.426  1.051  0.731  0.576
$hbox 0 "Valvebiped.Bip01_L_Toe1" -0.474  -2.174  -1.065  0.695  1.896  1.226
$hbox 0 "Valvebiped.R_thigh" -1.039  -3.007  -4.112  19.309  4.468  2.747
$hbox 0 "Valvebiped.R_calf" -2.053  -2.544  -3.237  19.364  2.818  1.347
$hbox 0 "Valvebiped.Bip01_R_Foot" -1.416  -1.682  -2.553  6.094  3.823  0.577
$hbox 0 "Valvebiped.Bip01_R_Toe0" -0.047  -0.519  -0.524  1.214  0.965  0.481
$hbox 0 "Valvebiped.Bip01_R_Toe1" -0.806  -2.251  -1.437  0.830  1.485  0.721
$hbox 0 "head" 0.000  0.000  -1.196  2.156  2.722  1.197
// Model uses material "femalehand.vmt"
// Model uses material "femalebody.vmt"
// Model uses material "fang_lips.vmt"
// Model uses material "fang_skin.vmt"
// Model uses material "fang_hair.vmt"
// Model uses material "eyeball_r.vmt"
// Model uses material "eyeball_l.vmt"
// Model uses material "fang_eyelashes.vmt"
// Model uses material "fang_hair_alt.vmt"
// Model uses material "eyeball_r_alt.vmt"
// Model uses material "eyeball_l_alt.vmt"
// Model uses material "fang_hair_alt2.vmt"
// Model uses material "eyeball_r_alt2.vmt"
// Model uses material "eyeball_l_alt2.vmt"
$attachment "eyes" "Valvebiped.head" 2.16 2.84 0.00 rotate -0.00 90.00 90.00
$attachment "righteye" "R_eye" 0.00 0.00 0.00 rotate -0.00 90.00 90.00
$attachment "lefteye" "L_eye" 0.00 0.00 0.00 rotate -90.00 -180.00 0.00
$surfaceprop "flesh"
$eyeposition -0.000 -0.000 70.000
$illumposition 0.000 -0.556 36.742
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints "phymodel.smd" {

 $mass 50.0
 $inertia 3.00
 $damping 0.01
 $rotdamping 0.10
 $rootbone "hip"

 $jointconstrain "valvebiped.r_thigh" x limit -45.00 45.00 0.00
 $jointconstrain "valvebiped.r_thigh" y limit -120.00 60.00 0.00
 $jointconstrain "valvebiped.r_thigh" z limit -100.00 100.00 0.00

 $jointconstrain "valvebiped.r_calf" x limit -15.00 15.00 0.00
 $jointconstrain "valvebiped.r_calf" y limit -10.00 10.00 0.00
 $jointconstrain "valvebiped.r_calf" z limit -0.00 155.00 0.00

 $jointconstrain "valvebiped.l_thigh" x limit -45.00 45.00 0.00
 $jointconstrain "valvebiped.l_thigh" y limit -120.00 60.00 0.00
 $jointconstrain "valvebiped.l_thigh" z limit -100.00 100.00 0.00

 $jointconstrain "valvebiped.l_calf" x limit -15.00 15.00 0.00
 $jointconstrain "valvebiped.l_calf" y limit -10.00 10.00 0.00
 $jointconstrain "valvebiped.l_calf" z limit -0.00 155.00 0.00

 $jointconstrain "valvebiped.bip01_l_foot" x limit -40.00 40.00 0.00
 $jointconstrain "valvebiped.bip01_l_foot" y limit -30.00 30.00 0.00
 $jointconstrain "valvebiped.bip01_l_foot" z limit -60.00 60.00 0.00

 $jointconstrain "valvebiped.chest_a" x limit -30.00 30.00 0.00
 $jointconstrain "valvebiped.chest_a" y limit -30.00 30.00 0.00
 $jointconstrain "valvebiped.chest_a" z limit -50.00 70.00 0.00

 $jointconstrain "valvebiped.chest_b" x limit -50.00 50.00 0.00
 $jointconstrain "valvebiped.chest_b" y limit -30.00 30.00 0.00
 $jointconstrain "valvebiped.chest_b" z limit -45.00 45.00 0.00

 $jointconstrain "valvebiped.r_collar" x limit -10.00 10.00 0.00
 $jointconstrain "valvebiped.r_collar" y limit -25.00 25.00 0.00
 $jointconstrain "valvebiped.r_collar" z limit -15.00 30.00 0.00

 $jointconstrain "valvebiped.r_uparm" x limit -60.00 60.00 0.00
 $jointconstrain "valvebiped.r_uparm" y limit -86.00 60.00 0.00
 $jointconstrain "valvebiped.r_uparm" z limit -90.00 60.00 0.00

 $jointconstrain "valvebiped.r_foarm" x limit -45.00 45.00 0.00
 $jointconstrain "valvebiped.r_foarm" y limit -20.00 20.00 0.00
 $jointconstrain "valvebiped.r_foarm" z limit -130.00 5.00 0.00

 $jointconstrain "valvebiped.bip01_r_hand" x limit -80.00 80.00 0.00
 $jointconstrain "valvebiped.bip01_r_hand" y limit -50.00 50.00 0.00
 $jointconstrain "valvebiped.bip01_r_hand" z limit -80.00 70.00 0.00

 $jointconstrain "valvebiped.l_collar" x limit -10.00 10.00 0.00
 $jointconstrain "valvebiped.l_collar" y limit -25.00 25.00 0.00
 $jointconstrain "valvebiped.l_collar" z limit -15.00 30.00 0.00

 $jointconstrain "valvebiped.l_uparm" x limit -60.00 60.00 0.00
 $jointconstrain "valvebiped.l_uparm" y limit -60.00 86.00 0.00
 $jointconstrain "valvebiped.l_uparm" z limit -90.00 60.00 0.00

 $jointconstrain "valvebiped.l_foarm" x limit -45.00 45.00 0.00
 $jointconstrain "valvebiped.l_foarm" y limit -20.00 20.00 0.00
 $jointconstrain "valvebiped.l_foarm" z limit -130.00 5.00 0.00

 $jointconstrain "valvebiped.bip01_l_hand" x limit -80.00 80.00 0.00
 $jointconstrain "valvebiped.bip01_l_hand" y limit -50.00 50.00 0.00
 $jointconstrain "valvebiped.bip01_l_hand" z limit -80.00 70.00 0.00

 $jointconstrain "valvebiped.neck" x limit -50.00 0.00 0.00
 $jointconstrain "valvebiped.neck" y limit -50.00 50.00 0.00
 $jointconstrain "valvebiped.neck" z limit -50.00 50.00 0.00

 $jointconstrain "valvebiped.head" x limit -65.00 65.00 0.00
 $jointconstrain "valvebiped.head" y limit -30.00 30.00 0.00
 $jointconstrain "valvebiped.head" z limit -45.00 40.00 0.00

 $jointconstrain "valvebiped.bip01_r_foot" x limit -40.00 40.00 0.00
 $jointconstrain "valvebiped.bip01_r_foot" y limit -30.00 30.00 0.00
 $jointconstrain "valvebiped.bip01_r_foot" z limit -60.00 60.00 0.00
}

 

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