Psst.. new poll here.
Psst.. new forums here.
Microsoft is blocking us again (TY IP Reputation!) so just use oauth login instead. :)
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Pasted as C# by Classe Player ( 14 years ago )
using UnityEngine;
using System.Collections;
public class PlayerScript : MonoBehaviour {
public float playerSpeed;
public GameObject Fire1Prefab;
// Use this for initialization
void Start () {
transform.position = new Vector3(0, 0, transform.position.z);
}
// Update is called once per frame
void Update()
{
float amtToMove = Input.GetAxisRaw("Horizontal") * playerSpeed * Time.deltaTime;
float amtToMove2 = Input.GetAxisRaw("Vertical") * playerSpeed * Time.deltaTime;
transform.Translate(Vector3.right * amtToMove);
transform.Translate(Vector3.up * amtToMove2);
BordaTela();
functionKeyboard();
}
void BordaTela()
{
if (transform.position.x <= -5.9f)
{
transform.positi Vector3(-5.9f, transform.position.y, transform.position.z);
}
else if (transform.position.x >= 5.9f)
{
transform.position = new Vector3(5.9f, transform.position.y, transform.position.z);
}
else if (transform.position.y <= -0.4f)
{
transform.positi Vector3(transform.position.x, -0.4f, transform.position.z);
}
else if (transform.position.y >= 8.3f)
{
transform.position = new Vector3(transform.position.x, 8.3f, transform.position.z);
}
}
void functionKeyboard()
{
if (Input.GetKeyDown("space"))
{
Instantiate(Fire1Prefab,transform.position,Quaternion.identity);
}
}
}
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