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Pasted as C++ by maruu ( 14 years ago )
#include <GL/glew.h>
#include <iostream>

int main(){
 // tells glew that we want the new, good-shit.
 glewExperimental = GL_TRUE;

 // initialize glew
 glewInit();

 // Just tries glew with the glGenBuffers function.
 // If it succeeds it outputs 1 on the console
 GLuint vertexBuffer;
 glGenBuffers( 1, &vertexBuffer; );

 std::cout << vertexBuffer;

    return 0;
}

 

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