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Pasted as C++ by mkk13 ( 14 years ago )
struct SVector3d
{
 int x;
 int y;
 int z;
};




SVector3d operator+(const SVector3d wektor1, const SVector3d wektor2)
{
 SVector3d wynik;
 wynik.x = (wektor1.x + wektor2.x);
 wynik.y = (wektor1.y + wektor2.y);
 wynik.z = (wektor1.z + wektor2.z);
 return wynik;
}

SVector3d operator*(const SVector3d wektor1, const SVector3d wektor2)
{
 SVector3d wynik;
 wynik.x = (wektor1.x * wektor2.x);
 wynik.y = (wektor1.y * wektor2.y);
 wynik.z = (wektor1.z * wektor2.z);
 return wynik;
}

 

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