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Pasted as C++ by fucked up ( 14 years ago )
//Chams 5 Teil Anfang
void Hacks::ApplyWallHack(IDirect3DDevice9 *d3dDevice, D3DPRIMITIVETYPE Device, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
{
 if(Marines)
 {
  d3dDevice->SetRenderState(D3DRS_ZENABLE, false);   //shows enemys true the wall
  d3dDevice->SetTexture(0, texGreen);       //Chams
  d3dDevice->DrawIndexedPrimitive(Device, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
  d3dDevice->SetRenderState(D3DRS_ZENABLE, true);
 }

 
 if(Opfor)
 {
  d3dDevice->SetRenderState(D3DRS_ZENABLE, false);   //shows enemys true the wall
  d3dDevice->SetTexture(0, texRed);       //Chams
  d3dDevice->DrawIndexedPrimitive(Device, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
  d3dDevice->SetRenderState(D3DRS_ZENABLE, true);
 
 }
 
 if(Spetz)
 {
  d3dDevice->SetRenderState(D3DRS_ZENABLE, false);   //shows enemys true the wall
  d3dDevice->SetTexture(0, texWhite);       //Chams
  d3dDevice->DrawIndexedPrimitive(Device, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
  d3dDevice->SetRenderState(D3DRS_ZENABLE, true);
 }

 
 if(SAS)
 {
  d3dDevice->SetRenderState(D3DRS_ZENABLE, false);   //shows enemys true the wall
  d3dDevice->SetTexture(0, texBlue);       //Chams
  d3dDevice->DrawIndexedPrimitive(Device, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
  d3dDevice->SetRenderState(D3DRS_ZENABLE, true);
 
 }

}

// Chams 5 Teil Ende

 

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