Welcome, guest! Login / Register - Why register?
[email protected] webmail now available. Want one? Go here.
You will not find us on Bing and you will get a bounce when you try registering with an outlook/hotmail/live email address here. And the irony is they spam us and we don't spam them. Not our fault. Blame the corporate bully. #deeznutsmicrosoft

Paste

Pasted as Java by Robet24 ( 11 years ago )
System:
    Economy:
        #
        # Round reward amounts to the nearest integer
        # Default : false
        IntegerCurrency: false

    Hunting:
        #
        # Give rewards for mob spawner camping
        # Default: false
        AllowCamping: false
        #
        # Clear drops from mobs killed near spawners
        # Default: true
        ClearCampDrops: true
        #
        # How many blocks away from a spawner you need to be to get a reward
        # Default: 7            
        CampRadius: 7
        #
        # Do not drop anything except for rewards defined in this file
        # Default: false
        ClearDefaultDrops: false
        #
        # Replace instead of stack rewards drops/items
        # Default: true
        OverrideDrops: true
        #
        # Do not randomize the amount of drop items - always drop a fixed amount
        # Default: false
        FixedDrops: false
        #
        # Enable rewards for mobs killed with bow & arrow
        # Default: true
        BowRewards: true
        #
        # Enable rewards for killing mobs under sea level
        # Default: true
        AllowUnderSeaLVL: true
        #
        # Enable rewards for kills with tamed creatures (wolves)
        # Default: true
        WolverineMode: true
        #
        # Penalize players when they die. Use PenalizeType to select whether PenalizeAmount
        # is used as a percentage (PenalizeType: true) or a fixed amount (PenalizeType: false)
        # taken from the player.
        # Default: false
        PenalizeDeath: false
        PenalizeType: true
        PenalizeAmount: 0.05
        #
        # Remove drops from mobs killed by farming contraptions (mob death by cacti, falling,
        # drowning or suffocation)
        # Default: false
        NoFarm: false

        #
        # MobArena: allow rewards when players are in the arena
        # Default: false
        MobArenaRewards: false
        
    Messages:
        #
        # Enable all reward messages
        # Default: true
        Output: true
        #
        # Message players when they get no reward for a kill
        # Default: true
        NoReward: true
        #
        # Message players for camping spawners
        # Default: false
        Spawner: false
        #
        # Custom message for no camping mob spawners
        NoCampMessage: '&7You; find no rewards camping monster spawners.'
        #
        # Custom message for no rewards killing with bow & arrow
        NoBowMessage: '&7You; find no rewards on this creature.'
        #
        # Custom message for death penalty
        DeathPenaltyMessage: '&7You; wake up to find &6<amt>&7 missing from your pockets!'

Gain:
    #
    # Multiply reward amount based on group (NOTE: requires a permission plugin that
    # supports groups)
    Groups:
        Default:
            Amount: 1.0
        Donors:
            Amount: 1.0
    #
    # Multiply reward amount based on time period of day/night
    Time:
        Sunrise:
            Amount: 1.0
        Day:
            Amount: 1.0
        Sunset:
            Amount: 1.0
        Dusk:
            Amount: 1.0
        Night:
            Amount: 1.0
        Dawn:
            Amount: 1.0
    #
    # Multiply reward amount based on environment type
    Environment:
        Normal:
            Amount: 1.0
        Nether:
            Amount: 1.0
        The_End:
            Amount: 1.0

RewardTable:
    #
    # Format for Drops:
    #
    #   Drops: ITEM_ID.DATA_ID,ENCHANTMENT.LEVEL:[MIN-]MAX:CHANCE;ITEM_ID.DATA_ID:[MIN-]MAX:CHANCE;...
    #
    # Drop example 1: drop 0 to 5 diamonds 50% of the time
    #   Drops: 'diamond:5:50'
    #
    # Drop example 2: drop 1 to 2 birch leaves 100% of the time
    #   Drops: 'leaves.2:1-2:100'
    #
    # Drop example 3: drop 0 to 5 diamonds 50% of the time AND drop 1 to 2 birch leaves 100% of the time
    #   Drops: 'diamond:5:50;leaves.2:1-2:100'
    #
    # Drop example 4: drop nothing
    #   Drops: ''
    #
    # Drop example 5: drop 0 to 1 diamond swords with a damage_all level 4 enchantment (a.k.a. Sharpness IV) 25% of the time
    #   Drops: 'diamond_sword,damage_all.4:1:25'
    #
    # Drop example 6: drop 0 to 1 potion type 2 (a.k.a. Swiftness) 25% of the time
    #   Drops: 'potion.2:1:25'
    #
    # Drop example 7: go crazy :P
    #   Drops: 'diamond_pickaxe,durability.3:1:25;diamond_sword,damage_all.5:1:25;potion.2:1-1:25'
    #
    # Coin reward examples:
    #
    # Coin example 1: award 0 to 10 coin 50% of the time
    #   Coin_Minimum: 0.0 
    #   Coin_Maximum: 10.0
    #   Coin_percent: 50.0
    #
    # Coin example 2: award 10 coin 100% of the time
    #   Coin_Minimum: 10.0 
    #   Coin_Maximum: 10.0
    #   Coin_percent: 50.0
    #
    # Coin example 3: award nothing
    #   Coin_Minimum: 0.0 
    #   Coin_Maximum: 0.0
    #   Coin_percent: 0.0
    #
    # Coin example 4: penalize 0 to 10 coin 50% of the time
    #   Coin_Minimum: -10
    #   Coin_Maximum: 0
    #   Coin_percent: 50.0
    #
    # Custom reward messages
    #
    #   &[0-9a-f] - color codes
    #   <plr> - display player name in a message
    #   <crt> - display creature name in a message
    #   <amt> - display amount in a message
    #   <itm> - display item used to kill in a message
    #
    # Message examples:
    #   NoReward_Message: '&7You; slayed a &5<crt>&7 using a &3<itm>.'
    #   Reward_Message: '&7You; are awarded &6<amt>&7 for slaying a &5<crt>.'
    #   Penalty_Message: '&7You; are penalized &6<amt>&7 for slaying a &5<crt>.'
    #
    Blaze:
        Coin_Minimum: 1.00
        Coin_Maximum: 1.00
        Coin_Percent: 100.0
    CaveSpider:
        Drops: 'string:2:75'
        Coin_Minimum: 0.40
        Coin_Maximum: 0.40
        Coin_Percent: 100.0
    Chicken:
        Drops: 'feather:2:75;365:1:75'
        Coin_Minimum: 0.01
        Coin_Maximum: 0.01
        Coin_Percent: 100.0
    Cow:
        Drops: 'leather:2:75;raw beef:3:75'
        Coin_Minimum: 0.03
        Coin_Maximum: 0.03
        Coin_Percent: 100.0
    Creeper:
        Drops: 'sulphur:2:75'
        Coin_Minimum: 2.00
        Coin_Maximum: 2.00
        Coin_Percent: 100.0
    PoweredCreeper:
        Drops: 'sulphur:2:75'
        Coin_Minimum: 10.00
        Coin_Maximum: 10.00
        Coin_Percent: 100.0
    #
    # IMPORTANT NOTE:
    # This reward requires "classic" build of DeathTpPlus here http://tiny.cc/dtpclassic.
    # Also note that the penalty amount is multiplied by the number of deaths in the streak.
    DeathStreak:
        Coin_Minimum: 0.00
        Coin_Maximum: 0.00
        Coin_Percent: 0.00
        NoReward_Message: ''
        Reward_Message: '&7You; earned &6<amt>&7 for that death streak!'
        Penalty_Message: '&7That; death streak cost you &6<amt>&7.'
    EnderDragon:
        Coin_Minimum: 20.00
        Coin_Maximum: 20.00
        Coin_Percent: 100.00
    Enderman:
        Drops: 'ender pearl:1:75'
        Coin_Minimum: 0.75
        Coin_Maximum: 0.75
        Coin_Percent: 100.0
    Ghast:
        Drops: 'sulphur:2:75'
        Coin_Minimum: 2.50
        Coin_Maximum: 2.50
        Coin_Percent: 100.0
    Giant:
        Coin_Minimum: 8.50
        Coin_Maximum: 8.50
        Coin_Percent: 50.00
    #
    # IMPORTANT NOTE:
    # This reward requires "classic" build of DeathTpPlus here http://tiny.cc/dtpclassic.
    # Also note that the reward amount is multiplied by the number of kills in the streak.
    KillStreak:
        Drops: 'diamond:1:100'
        Coin_Minimum: 2.00
        Coin_Maximum: 2.00
        Coin_Percent: 0.00
        NoReward_Message: ''
        Reward_Message: '&7You; earned &6<amt>&7 for that kill streak!'
        Penalty_Message: '&7That; kill streak cost you &6<amt>&7.'
    MagmaCube:
        Coin_Minimum: 0.05
        Coin_Maximum: 0.05
        Coin_Percent: 100.00
    Monster:
        Coin_Minimum: 0.50
        Coin_Maximum: 1.50
        Coin_Percent: 0.0
    MushroomCow:
        Drops: 'leather:2:75;raw beef:3:75'
        Coin_Minimum: 0.05
        Coin_Maximum: 0.05
        Coin_Percent: 100.0
    Pig:
        Drops: 'pork:2:75'
        Coin_Minimum: 0.02
        Coin_Maximum: 0.02
        Coin_Percent: 100.0
    PigZombie:
        Drops: 'grilled pork:2:75'
        Coin_Minimum: 0.20
        Coin_Maximum: 0.20
        Coin_Percent: 100.0
    #
    # IMPORTANT NOTE: If you define Drops, and OverrideDrops is set to true, the victim's
    # inventory will be replaced! Also note that the amount awarded is taken from the victim.
    Player:
        Coin_Minimum: 5.00
        Coin_Maximum: 5.00
        Coin_Percent: 100.0
        NoReward_Message: ''
        Reward_Message: '&7You; are awarded &6<amt>&7 for murdering &5<crt>&7.'
        Penalty_Message: '&7You; are penalized &6<amt>&7 for murdering &5<crt>&7.'
    Sheep:
        Drops: 'wool:1:75'
        Coin_Minimum: 0.02
        Coin_Maximum: 0.02
        Coin_Percent: 100.0
    Silverfish:
        Coin_Minimum: 0.10
        Coin_Maximum: 0.10
        Coin_Percent: 100.0
    Skeleton:
        Drops: 'bone:2:75;arrow:2:75'
        Coin_Minimum: 0.30
        Coin_Maximum: 0.30
        Coin_Percent: 100.0
    Slime:
        Drops: 'slime ball:2:75'
        Coin_Minimum: 0.10
        Coin_Maximum: 0.10
        Coin_Percent: 100.00
    Snowman:
        Coin_Minimum: 0.01
        Coin_Maximum: 0.01
        Coin_Percent: 100.0
    Spawner:
        Coin_Minimum: 5.00
        Coin_Maximum: 5.00
        Coin_Percent: 100.0
        NoReward_Message: '&7You; destroyed a &5<crt>&7 using a &3<itm>&7.'
        Reward_Message: '&7You; are awarded &6<amt>&7 for destroying a &5<crt>&7.'
        Penalty_Message: '&7You; are penalized &6<amt>&7 for destroying a &5<crt>&7.'
    Spider:
        Drops: 'string:2:75'
        Coin_Minimum: 0.25
        Coin_Maximum: 0.25
        Coin_Percent: 100.0
    Squid:
        Drops: 'ink sack:3:75'
        Coin_Minimum: 0.01
        Coin_Maximum: 0.01
        Coin_Percent: 100.0
    Wolf:
        Coin_Minimum: 0.03
        Coin_Maximum: 0.03
        Coin_Percent: 100.0
    AngryWolf:
        Coin_Minimum: 0.05
        Coin_Maximum: 0.05
        Coin_Percent: 100.0
    Villager:
        Coin_Minimum: 0.01
        Coin_Maximum: 0.01
        Coin_Percent: 100.0
    Zombie:
        Drops: 'rotten flesh:2:75'
        Coin_Minimum: 0.25
        Coin_Maximum: 0.25
        Coin_Percent: 100.0

 

Revise this Paste

Your Name: Code Language: