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Pasted as C++ by FiEctro ( 14 years ago )
//===============================
// HL Type Decal Render
//===============================

// Çäåñü äîëæíî áûòü çíà÷åíèå ïîñëåäíåãî öâåòà èç ïîëëèòðû 
int palette_red = 0; 
int palette_green = 0;
int palette_blue = 0; 


// Èíâåðòèðóåì çíà÷åíèÿ
int dec_red = 255 - palette_red; 
int dec_green = 255 - palette_green;
int dec_blue = 255 - palette_blue; 


// Ñåìøèâàåì íàøó äåêàëüêó
    gl.glEnable(GL_BLEND);
    gl.glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR);
    gl.glColor4ub(dec_red, dec_green, dec_blue, 255);
 gl.glDepthMask(GL_FALSE);

 gl.glPolygonOffset ( -1, -1 );
 gl.glEnable (GL_POLYGON_OFFSET_FILL);
    SetTexEnvs(ENVSTATE_MUL);

 

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