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Pasted as C++ by mm ( 15 years ago )
void TriangleMesh::loadVertexArrays() {
//Vertices Kopieren
/*
verticesOGL = new GLfloat[vertices.size()*3];
for(unsigned int i=0;i < vertices.size();i++)
{
*(verticesOGL++) = vertices[i].x;
*(verticesOGL++) = vertices[i].y;
*(verticesOGL++) = vertices[i].z;
}*/
//Faces Kopieren
indices = new GLushort[triangles.size()*3];
for(unsigned int i=0;i < triangles.size();i++)
{
*indices = (GLushort) triangles[i].x;
indices++;
*indices = (GLushort) triangles[i].y;
indices++;
*indices = (GLushort) triangles[i].z;
indices++;
}
/*
for(int i = 0;i<6;i++)
{
if((i % 3) == 0) cout << endl;
cout << verticesOGL[i] << " ";
}*/
cout << endl << "#####################"<< endl;
for(int i = 0;i<22;i++)
{
if((i % 3) == 0) cout << endl;
cout << indices[i] << " ";
}
}
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