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Pasted as PHP by Lolek ( 15 years ago )
[php]
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fun>
#include <xs>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"

#define MAX_CLIENTS 32

#define    FL_WATERJUMP    (1<<11)    // popping out of the water
#define    FL_ONGROUND    (1<<9)    // not moving on the ground


const WEAPONS_BITSUM = (1<<CSW_KNIFE|1<<CSW_HEGRENADE|1<<CSW_FLASHBANG|1<<CSW_SMOKEGRENADE|1<<CSW_C4)
const PRIMARY_WEAPONS_BITSUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BITSUM = (1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)|(1<<CSW_P228)|(1<<CSW_USP)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)

const m_pPlayer =         41
const m_flNextPrimaryAttack =     46
const m_flNextSecondaryAttack =    47
const m_flTimeWeaponIdle =     48


new bool:g_bPlayerNonSpawnEvent[MAX_CLIENTS + 1]
new g_iFwFmClientCommandPost

new bool:silacz[33]
new bool:wybor[33]
new bool:skoczek[33]
new bool:g_norecoil[33]
new bool:g_upadly[33]
new bool:g_knock[33]
new bool:walczak[33]
new bool:g_ninja[33]

new g_iCurrentWeapon[33]



public plugin_init() {
        register_plugin(PLUGIN, VERSION, AUTHOR)
        register_clcmd&#40;"say /klasa","klasy"&#41;
        register_event("ResetHUD", "fwEvResetHUD", "b")
        register_event("TextMsg", "fwEvGameWillRestartIn", "a", "2=#Game_will_restart_in")
        register_clcmd&#40;"fullupdate", "fwCmdClFullupdate"&#41;
        register_forward(FM_PlayerPreThink, "FM_PreThink")
        RegisterHam(Ham_TakeDamage, "player", "Ham_PlayerTakeDamage", 0)
}

public fwEvResetHUD(iPlayerId) {
        if (!is_user_alive(iPlayerId))
                return
 
        if (g_bPlayerNonSpawnEvent[iPlayerId]) {
                g_bPlayerNonSpawnEvent[iPlayerId] = false
                return
        }
 
        fwPlayerSpawn(iPlayerId)
      
}
 
public fwEvGameWillRestartIn() {
        static iPlayers[32], iPlayersNum, i
        get_players(iPlayers, iPlayersNum, "a")
        for (i = 0; i < iPlayersNum; ++i)
        g_bPlayerNonSpawnEvent[iPlayers[i]] = true
}
 
public fwCmdClFullupdate(iPlayerId) {
        g_bPlayerNonSpawnEvent[iPlayerId] = true
        static const szFwFmClientCommandPost[] = "fwFmClientCommandPost"
        g_iFwFmClientCommandPost = register_forward(FM_ClientCommand, szFwFmClientCommandPost, 1)
        return PLUGIN_CONTINUE
}
 
public fwFmClientCommandPost(iPlayerId) {
        unregister_forward(FM_ClientCommand, g_iFwFmClientCommandPost, 1)
        g_bPlayerNonSpawnEvent[iPlayerId] = false
        return FMRES_HANDLED
}
 
public fwPlayerSpawn(iPlayerId) {

    wybor[iPlayerId] = false
    silacz[iPlayerId] = false
    skoczek[iPlayerId] = false
    g_norecoil[iPlayerId] = false
    g_knock[iPlayerId] = false
    g_upadly[iPlayerId] = false
    silacz[iPlayerId] = false
    walczak[iPlayerId] = false
    g_ninja[iPlayerId] = false
    set_user_rendering( iPlayerId, _, 0, 0, 0, _, 0 );
}  
public FM_PreThink(id) {
    if (is_user_alive(id) && g_norecoil[id])
    set_pev(id, pev_punchangle, Float:{0.0, 0.0, 0.0})
}
public client_PreThink(id)
{
    if(!g_knock[id])
        return PLUGIN_CONTINUE
    entity_set_float(id, EV_FL_fuser2, 0.0)
    if(!g_knock[id])
        return PLUGIN_CONTINUE
    if (entity_get_int(id, EV_INT_button) & 2) {    
        new flags = entity_get_int(id, EV_INT_flags)
        
        if (flags & FL_WATERJUMP)
            return PLUGIN_CONTINUE
        if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
            return PLUGIN_CONTINUE
        if ( !(flags & FL_ONGROUND) )
            return PLUGIN_CONTINUE
        
        new Float:velocity[3]
        entity_get_vector(id, EV_VEC_velocity, velocity)
        velocity[2] += 250.0
        entity_set_vector(id, EV_VEC_velocity, velocity)
        
        entity_set_int(id, EV_INT_gaitsequence, 6)
        
    }
    return PLUGIN_CONTINUE
}

public Ham_PlayerTakeDamage(iVictim, iInflictor, iAttacker, Float:flDamage, iDmgBits)
{        
    if (iDmgBits & DMG_FALL)
    {
    if (g_upadly[iVictim] == true)
        {
            return HAM_SUPERCEDE
        }
    }
        if(g_ninja[iAttacker] && g_iCurrentWeapon[iAttacker] == CSW_KNIFE)
            {
            SetHamParamFloat(4,flDamage*10.0)
             return HAM_OVERRIDE
           }
    return HAM_IGNORED
}  
public client_disconnect(id)
{
    wybor[id] = false
    silacz[id] = false
    skoczek[id] = false
    g_norecoil[id] = false
    g_upadly[id] = false
    g_knock[id] = false
    silacz[id] = false
    walczak[id] = false
    g_ninja[id] = false
}
 public client_putinserver(id)
{
    wybor[id] = false
    silacz[id] = false
    skoczek[id] = false
    g_norecoil[id] = false
    g_upadly[id] = false
    g_knock[id] = false
    silacz[id] = false
    walczak[id] = false
    g_ninja[id] = false
    set_user_rendering( id, _, 0, 0, 0, _, 0 );
}
public client_death(g_attacker, g_victim, wpnindex, hitplace, TK)
{
    wybor[g_victim] = false
    silacz[g_victim] = false
    skoczek[g_victim] = false
    g_norecoil[g_victim] = false
    g_upadly[g_victim] = false
    g_knock[g_victim] = false
    silacz[g_victim] = false
    walczak[g_victim] = false
    g_ninja[g_victim] = false
    set_user_rendering( g_victim, _, 0, 0, 0, _, 0 );
}

public klasy(id, menuid)
{
    if (cs_get_user_team(id) == CS_TEAM_T)
    {
        client_print(id, print_chat, "[BB] Zombie nie moze wybrac klasy!")
        return PLUGIN_HANDLED;
    }

    else if(wybor[id] == true)
    {
        client_print(id, print_chat, "[BB] Wybrales juz klase!")
        return PLUGIN_HANDLED;
    }
    else
    {
        klasa(id)
    }
    return PLUGIN_CONTINUE;
}
public klasa(id)
{
    new menu = menu_create("\rWybierz swoja klase:", "wybierzklase")
    menu_additem(menu, "\wSilacz (+80 Zycia)", "1", 0)
    menu_additem(menu, "\wSkoczek (Grawitacja ++)", "2", 0)
    menu_additem(menu, "\wMrozny wojownik (Granaty Frost X 3)", "3", 0)
    menu_additem(menu, "\wMocarz (No Recoil)", "4", 0)
    menu_additem(menu, "\wUpadly (Nie traci HP za upadek)", "5", 0)
    menu_additem(menu, "\wNiszczyciel (AutoBunnyHop)", "6", 0)
    menu_additem(menu, "\wNinja (+ Niewidzialnosc+ Super Noz)", "7", 0)
    menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
    menu_display(id, menu, 0)
    
}
public wybierzklase(id, menu, item)
{
    if( item == MENU_EXIT )
    {
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }
    new data[6], iName[64]
    new access, callback
    menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
    new key = str_to_num(data)
    switch(key)
    {
        case 1:
        {
            wybor[id] = true
            silacz[id] = true
            set_user_gravity(id, 1.00)
            new user_health = get_user_health(id)
            fm_set_user_health(id, user_health + 80)
            client_print(id, print_chat,"[BB] Twoja klasa to: Silacz (+80 Zycia)");
        }
        case 2:
        {
            wybor[id] = true
            skoczek[id] = true
            set_user_gravity(id, 0.70)
            client_print(id, print_chat,"[BB] Twoja klasa to: Skoczek (Grawitacja jest mniejsza)");
        }
        case 3:
        {
            wybor[id] = true
            walczak[id] = true
            set_user_gravity(id, 1.00)
            give_item(id, "weapon_smokegrenade");
            cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 3)
            client_print(id, print_chat,"[BB] Twoja klasa to: Mrozny Walczak (Granaty Frost x3)");
        }
        case 4:
        {
            wybor[id] = true
            g_norecoil[id] = true
            client_print(id, print_chat,"[BB] Twoja klasa: Mocarz (No Recoil)")
        }
        case 5:
        {
            wybor[id] = true
            g_upadly[id] = true
            set_user_gravity(id, 1.00)
            client_print(id, print_chat,"[BB] Twoja klasa to: Upadly (Nie traci HP za upadki)");
        }
        case 6:
        {
            wybor[id] = true
            g_knock[id] = true
            set_user_gravity(id, 1.00)
            client_print(id, print_chat,"[BB] Twoja klasa to: Niszczyciel (Auto bunnyhop)");
        }
        case 7:
        {
            wybor[id] = true
            g_ninja[id] = true
            set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,127)
            client_print(id, print_chat,"[BB] Twoja klasa to: Niewidoczny wojownik (Niewidzialnosci + Pancerz)");
        }
    }
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
[/php]Could You help me with fixing the 10x dmg for class g_ninja??

 

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