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Pasted as ActionScript by Satan ( 15 years ago )
////////////////////////////////////////////////////////////////////////////////////////////////////
// Call on client loaded or new client_main.fos script received.
bool start()
{
     
          if(__ScreenWidth < 800 || __ScreenWidth > 1280 || __ScreenHeight < 600 || __ScreenHeight > 1024)
 {
  // Recomendation message
  Message(GetMsgStr(TEXTMSG_GAME, STR_INVALID_RESOLUTION));
 }

#ifdef PLAYERS_3D
 AppendIfaceIni("players3d_chareg.ini");
 #ifndef PLAYERS_3D_NO_HEAD
 AppendIfaceIni("players3d_headinv.ini");
 #endif
#endif

#include "start_server_client.fos"

 LoadFont(FONT_COURIER_NEW_SMALL, "CourierNewSmall");
 // SetDefaultFont(FONT_COURIER_NEW_SMALL, COLOR_TEXT);

 GUI_Init();
 InitNameColorizing();
 // InitTestScreen();
 InitRadioScreen();
InitBaryScreen();
 InitChosenTabs();
//InitTestScreen();
 //InitTestScreen2();
InitSatanTest();
InitCharSelectScreen();
#ifdef PLAYERS_3D
 Init3DChaRegScreen();
#endif

 // 3d models preloading
#ifdef PLAYERS_3D
 // Mobs
/* Load3dFile&#40;"VbAnt.fo3d"           , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbAntQueen.fo3d"      , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbBat.fo3d"           , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbBeetle.fo3d"        , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbCentipede.fo3d"     , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbCougar.fo3d"        , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbCow.fo3d"           , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbDeathclaw.fo3d"     , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbDesertStalker.fo3d" , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbDog.fo3d"           , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbGila.fo3d"          , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbMantrap.fo3d"       , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbRadToad.fo3d"       , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbRat.fo3d"           , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbThornSlinger.fo3d"  , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbAnt.fo3d"           , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbWaspGiant.fo3d"     , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbWeedling.fo3d"      , PT_ART_CRITTERS&#41;;*/
 // Critters
 Load3dFile&#40;"VbFemaleFat.fo3d"     , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbFemaleNormal.fo3d"  , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbFemaleStrong.fo3d"  , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbFemaleWiry.fo3d"    , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbFemaleSkeleton.fo3d", PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbMaleFat.fo3d"       , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbMaleNormal.fo3d"    , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbMaleStrong.fo3d"    , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbMaleWiry.fo3d"      , PT_ART_CRITTERS&#41;;
 Load3dFile&#40;"VbMaleSkeleton.fo3d"  , PT_ART_CRITTERS&#41;;
#endif
 return true;
}

 

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