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Pasted as text by Heme3 ( 18 years ago )
** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamSteamAppsheme3iccounter-strike"


** Executing...
** Command: C:HL1SDKSDKtoolsZHLT34~1hlcsg.exe
** Parameters: "c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro" -nowadtextures

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:HL1SDKSDKtoolsZHLT34~1hlcsg.exe "c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro"-nowadtextures 
Entering c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)

Including Wadfile: hl1sdksdktoolszhlt34x86finalzhlt.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Including Wadfile: program filessteamsteamappsheme3ichalf-lifespirit_devkitzhlt.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: documents and settingshunter killerðàáî÷èé ñòîëd3tex.wad
 - Contains 0 used textures, 0.00 percent of map (209 textures in wad)
Using Wadfile: program filessteamsteamappsheme3ichalf-lifepcsmhalflife.wad
 - Contains 2 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: documents and settingshunter killerðàáî÷èé ñòîëtxtresall my-ad textures.wad
 - Contains 0 used textures, 0.00 percent of map (92 textures in wad)
Using Wadfile: documents and settingshunter killerðàáî÷èé ñòîëtxtrescs_bdog.wad
 - Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: documents and settingshunter killerðàáî÷èé ñòîëtxtresczcs_office.wad
 - Contains 0 used textures, 0.00 percent of map (305 textures in wad)
Using Wadfile: documents and settingshunter killerðàáî÷èé ñòîëtxtresde_vegas.wad
 - Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: documents and settingshunter killerðàáî÷èé ñòîëtxtresfy_a3apt.wad
 - Contains 0 used textures, 0.00 percent of map (23 textures in wad)
Using Wadfile: documents and settingshunter killerðàáî÷èé ñòîëtxtresjos.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: documents and settingshunter killerðàáî÷èé ñòîëtxtresn0th1ng.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: documents and settingshunter killerðàáî÷èé ñòîëtxtresnatural-texture-collect.wad
 - Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: documents and settingshunter killerðàáî÷èé ñòîëtxtresnewt.wad
 - Warning: Larger than expected texture (348972 bytes): 'FLOOR'
 - Warning: Larger than expected texture (348972 bytes): 'FLOOR2'
 - Warning: Larger than expected texture (348972 bytes): 'FLOOR3'
 - Warning: Larger than expected texture (348972 bytes): 'FLOOR4'
 - Warning: Larger than expected texture (348972 bytes): 'FLOOR5'
 - Warning: Larger than expected texture (348972 bytes): 'BUILDING-ROOF'
 - Warning: Larger than expected texture (348972 bytes): 'BUILDING-3W'
 - Warning: Larger than expected texture (348972 bytes): 'BUILDING-2W'
 - Warning: Larger than expected texture (348972 bytes): 'BUILDING-1W'
 - Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: documents and settingshunter killerðàáî÷èé ñòîëtxtressam_ti_boat.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Warning: More than 8 wadfiles are in use. (14)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 3 additional animating textures.
Texture usage is at 0.04 mb (of 4.00 mb MAX)
1.09 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:HL1SDKSDKtoolsZHLT34~1hlbsp.exe
** Parameters: "c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:HL1SDKSDKtoolsZHLT34~1hlbsp.exe "c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1194 (0.08 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 104,-151,-136)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1307 (0.14 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 104,-151,-136)
SolidBSP [hull 2] 500...1000...1259 (0.11 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 104,-151,-136)
SolidBSP [hull 3] 500...1000...1350 (0.11 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 104,-151,-136)
0.97 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:HL1SDKSDKtoolsZHLT34~1hlvis.exe
** Parameters: "c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:HL1SDKSDKtoolsZHLT34~1hlvis.exe "c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro"
>> There was a problem compiling the map.
>> Check the file c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: C:HL1SDKSDKtoolsZHLT34~1hlrad.exe
** Parameters: "c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:HL1SDKSDKtoolsZHLT34~1hlrad.exe "c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro"
>> There was a problem compiling the map.
>> Check the file c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro.bsp" "C:Program FilesSteamSteamAppsheme3iccounter-strikecstrike_russianmapsmetro.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:program filessteamsteamappsheme3icsourcesdk_contenttfmapsrcmetro.pts" "C:Program FilesSteamSteamAppsheme3iccounter-strikecstrike_russianmapsmetro.pts"


** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1heme3icCOUNTE~2hl.exe
** Parameters: -maxplayers 2 +map "metro" -game cstrike -dev -console

 

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