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Pasted as Plain Text by yanke ( 15 years ago )
void wait_context_menu()        { while (!ContextMenuReady) sleep(100); }
    void wait_begin_move()          { while(!Moving) sleep(100); }
    void wait_end_move()            { while(Moving) sleep(100); }
    void wait_move()                        {
           while (1) {
                   wait_begin_move();
                   wait_end_move();
                   sleep(500);
                   if (!Moving) break;
            }
    }
    void wait_chi_cursor()          { while(!is_cursor("chi")) sleep(100); }
    void wait_dig_cursor()          { while(!is_cursor("dig")) sleep(100); }
    void wait_arw_cursor()          { while(!is_cursor("arw")) sleep(100); }
    void wait_mine_cursor()          { while(!is_cursor("mine")) sleep(100); }
    void wait_harvest_cursor()      { while(!is_cursor("harvest")) sleep(100); }
    void wait_hourglass_on()        { while(!HourGlass) sleep(100); }
    void wait_hourglass_off()       { while(HourGlass) sleep(100); }
    void wait_hourglass() {
            while (1) {
                    wait_hourglass_on();
                    wait_hourglass_off();
                    sleep(1000);
                    if (!HourGlass) break;
            }
    }
    void wait_drop()                        { while(DraggingItem) sleep(100); }
    void wait_drag()                        { while(!DraggingItem) sleep(100); }
    void wait_build()                       { while(!BuildReady) sleep(100); }


    void main()
    {
    while(1)
    {
 if(Hungry < 60) {
  drop();
   do_click(find_object_by_name("cclosed",5),3,0);
  while(!have_inventory("Chest")) sleep(100);
  set_inventory("Chest");
  while(next_item) {
   item_click("iact");
   wait_context_menu();
    select_context_menu("Eat");
   sleep(1000);
   map_click(0,0,3,0);
   sleep(1000);
   if(Hungry > 80) break();
  }
    } 

    if(!have_inventory("Inventory")) open_inventory();        
       while(!have_inventory("Inventory")) sleep(100);
    set_inventory("Inventory");
    inventory("Inventory",5,3,"take");                
       wait_drag();
    map_interact_click(find_object_by_name("barrel",5),0); 
       wait_move();
    item_drop(5,3);       
       wait_drop();
    map_move_step(-1,0);
    inventory("Inventory",5,3,"take");                
       wait_drag();
    map_interact_click(find_object_by_name("barrel",5),0); 
       wait_move();
    item_drop(5,3);       
       wait_drop();




    inventory("Inventory",5,3,"iact");                
       wait_context_menu();
    select_context_menu("Drink");
       wait_hourglass();
       map_move_step(-1,0); 
       wait_move();
    while (Stamina > 40) {
    send_action("plow");            
       wait_dig_cursor();
       map_click(0,0,1,0);
       wait_hourglass();
 }
   }
}

 

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