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Pasted as Bash by mdq ( 16 years ago )
//FPS config by obolon 
//UPDATE 27/06/10
//My esl page - www.esl.eu/ua/player/obolon


//   Cvars      Value for cvar

// Netcode 

fps_max "0"
rate "1048576"
cl_cmdrate "100"
cl_updaterate "100"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"

//Tab
cl_scoreboard_dead_color_red                    "0"
cl_scoreboard_dead_color_green                  "0"
cl_scoreboard_dead_color_blue                   "0"

//Radar
overview_health "0"
overview_names "1"
overview_tracks "0"
overview_locked "0"
overview_alpha "1.0"

//Achievements
hud_achievement_count                           "0"
hud_achievement_description                     "0"
hud_achievement_glowtime                        "0"
hud_achievement_tracker                         "0"
hud_centerid                                    "1"
cl_show_achievement_popups                      "0" //Turning it off disables in-game achievement announcements.

//Net_graph
net_graph                                       "1"
net_graphproportionalfont                       "0"
net_graphpos                                    "542"
snd_mixahead                                    "0.06"

//General Performance CVARs
r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time 
r_drawdetailprops "0" // 'Detailed' props, such as grass 
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_disable_bloom "1" // Disables bloom effects.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
props_break_max_pieces "0" // Disables prop fragmenting
r_decal_cullsize 0
r_drawflecks "0" // Impact debris 
r_shadows "1" // Player Shadows
r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
cl_ragdoll_collide "0" // Ragdoll collisions 
cl_ragdoll_fade_time "0" // Time until ragdolls disappear 
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_show_splashes "0" // Disables water splashes.
r_dynamic "0" // Dynamic lighting 
r_3dsky "0" // Render the 3D skybox projection 
r_propsmaxdist "0" // Maximum visible distance of props 
r_worldlights "1" // Lights that reflect off your weapon 
r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects 
cl_phys_props_max "0" // Maximum clientside physic props 
cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics 
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable.

mat_debug_postprocessing_effects   "0"
mat_debugdepthmode     "0"
mat_debugdepthval     "128"
mat_debugdepthvalmax     "256" 
texture_budget_background_alpha   "9999999"
texture_budget_panel_height    "0"
texture_budget_panel_width    "0"
mat_compressedtextures     "1"
mat_filterlightmaps     "1"
mat_forcehardwaresync     "0"
r_maxdlights     "32"
cl_phys_props_enable     "0" 
cl_detail_avoid_force    "0"
cl_detail_avoid_radius    "0"
cl_detail_avoid_recover_speed   "0"
cl_detail_max_sway    "0"
r_maxnewsamples     "0"
r_maxsampledist     "0"
r_norefresh      "0"
r_minnewsamples     "0"
mat_parallaxmap     "0"
mat_hdr_level     "0"
budget_peaks_window    "0"
mat_bloomscale      "0"
mat_forcemanagedtextureintohardware   "0"
mat_fastnobump      "1"
cl_wpn_sway_interp     "0"
mat_debug_postprocessing_effects   "0"
mat_debugdepthmode     "0"
mat_debugdepthval     "128"
mat_debugdepthvalmax     "256" 
cl_forcepreload     "1"
cl_drawmonitors     "0"
gl_clear      "1"
texture_budget_background_alpha   "9999999"
texture_budget_panel_height    "0"
texture_budget_panel_width    "0"
mat_compressedtextures     "1"
mat_filterlightmaps     "1"
mat_forcehardwaresync     "0"
mat_reducefillrate     "1"
mat_disable_bloom     "1"
r_maxdlights     "32"
mat_wateroverlaysize     "8"
cl_show_splashes     "0"
cl_detail_avoid_force    "0"
cl_detail_avoid_radius    "0"
cl_detail_avoid_recover_speed   "0"
cl_detail_max_sway    "0"
mat_hdr_enabled     "0"
r_maxnewsamples     "0"
r_maxsampledist     "0"
r_norefresh      "0"
r_minnewsamples     "0"
mp_decals      "0" 
mat_parallaxmap     "0"
mat_hdr_level     "0"
budget_peaks_window    "0"
mat_bloomscale      "0"
mat_forcemanagedtextureintohardware          "0"
mat_fastnobump      "1"
cl_wpn_sway_interp     "0"
budget_show_peaks     "0"
budget_averages_window     "0"
budget_background_alpha    "0"
budget_show_averages     "0"
mat_antialias      "0"
mat_specular      "0"
mat_bumpmap      "0"
mat_bufferprimitives    "1"
mat_disable_lightwarp    "1"
budget_show_history     "0"
mat_framebuffercopyoverlaysize    "0"
budget_history_range_ms    "5"
r_forcewaterleaf    "0"
mat_disable_ps_patch    "1"
mat_envmapsize      "0"
mat_envmaptgasize     "0"
mat_disable_fancy_blending   "1"
mat_autoexposure_max    "0"
mat_autoexposure_min     "0"
budget_history_numsamplesvisible   "0"
mat_picmip      "2"
mat_clipz      "1"
r_phong      "0"
lod_TransitionDist           "0"
mat_vsync      "0"
r_shadows      "0"
r_eyes       "0"
r_eyeglintlodpixels     "0"
r_eyesize      "0"
r_eyeshift_z      "0"
r_shadowrendertotexture    "1"
flex_smooth     "0"
r_lod_noupdate     "1"
r_flex       "0" 
r_eyeshift_y      "0"
mat_shadowstate     "0"
r_eyeshift_x      "0"
r_eyemove      "0"
r_eyegloss      "0"
r_teeth      "0"
r_worldlightmin     "0.0002"
r_waterforcereflectentities   "0"
r_worldlights      "1"
r_PhysPropStaticLighting    "0"
r_cheapwaterend     "0"
r_cheapwaterstart    "1"
r_updaterefracttexture    "0"
r_WaterDrawReflection     "0"
r_WaterDrawRefraction    "0"
r_drawflecks      "0"
r_dopixelvisibility     "0"
r_renderoverlayfragment    "0"
r_occlusion      "0"
r_shadowmaxrendered     "32"
r_rootlod      "2"
r_lod       "2"
r_drawbatchdecals     "0"
cl_rumblescale     "0"
net_showevents     "0"
r_spray_lifetime    "1"
showhitlocation     "1"
r_ambientboost     "0"
r_ambientfactor     "1"
r_waterforceexpensive     "0"
r_ropetranslucent     "0"
r_dynamic      "0"
r_lightaverage      "1"
g_ragdoll_fadespeed     "0"
g_ragdoll_lvfadespeed    "0"
lod_enable      "1"
dsp_water      "14"
blink_duration      "0"

// These cvars boost your fps dramaticly

r_3dsky      "0"
r_sse       "1"
r_sse2       "1"
r_mmx       "1"
props_break_max_pieces     "0"
weapon_showproficiency     "1"

//Lerp

alias lerpa+ "incrementvar cl_interp 0.01 0.09 +0.0001"// cl_interp +0.0001
alias lerpa- "incrementvar cl_interp 0.01 0.09 -0.0001"// cl_interp -0.0001
alias lerpb+ "incrementvar cl_interp 0.01 0.09 +0.001" // cl_interp +0.001
alias lerpb- "incrementvar cl_interp 0.01 0.09 -0.001"// cl_interp -0.001
alias lerpc+ "incrementvar cl_interp 0.01 0.09 +0.01"// cl_interp +0.01
alias lerpc- "incrementvar cl_interp 0.01 0.09 -0.01"// cl_interp +0.01

bind "INS" "lerpa+"
bind "DEL" "lerpa-"
bind "HOME" "lerpb+"
bind "END" "lerpb-"
bind "PGUP" "lerpc+"
bind "PGDN" "lerpc-"

//Ropes

rope_smooth_maxalphawidth    "0"
rope_smooth_maxalpha     "0"
rope_smooth_enlarge     "0"
rope_wind_dist      "0.01"
rope_subdiv      "0"
rope_smooth_minwidth     "0"
rope_smooth_minalpha     "0"
rope_averagelight     "0"
rope_smooth      "0"
rope_shake      "0"
rope_collide      "0"

//Models
cl_ragdoll_physics_enable   "1"
cl_ragdoll_collide    "0"
cl_phys_props_max     "0"
r_maxmodeldecal     "0"
r_drawmodeldecals     "0"
cl_minmodels                                    "0"
cl_min_ct                                       "1"
cl_min_t                                        "3"

//Blood Settings

violence_ablood     "1"
violence_agibs      "1"
violence_hblood     "1"
violence_hgibs      "1"


cl_legacy_crosshair_scale 0
cl_crosshaircolor 5
cl_crosshaircolor 6
cl_crosshaircolor_r 0
cl_crosshaircolor_g 250
cl_crosshaircolor_b 0
cl_crosshairalpha 99999
cl_crosshairusealpha 0
cl_crosshairsize 4.5
cl_crosshairthickness 1.7



exec userconfig.cfg

clear

echo "----------------------------------"
echo "|      FPS config by obolon      |"
echo "----------------------------------"

 

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