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Pasted as C++ by 1 ( 16 years ago )
int main(int argc, char **argv)
{
 //glEnable(GL_ALPHA_TEST);
 //glEnable(GL_BLEND);
    //glEnable(GL_COLOR_MATERIAL);
    //glEnable(GL_LIGHTING);
    //glEnable(GL_LIGHT0);
 g_model.Loader("face.3DS");
 glutInit(&argc;, argv);    
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(width,height);
    glutInitWindowPosition(0,0);
    glutCreateWindow("Loader 3.ds");    
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutReshapeFunc (reshape);
 glutKeyboardFunc (keyboard);
 //glutFullScreen();
 init();
 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 image = auxDIBImageLoad(L"face.bmp");
 glGenTextures(1, &photo;_tex);
 glBindTexture(GL_TEXTURE_2D, photo_tex );
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 glTexImage2D(GL_TEXTURE_2D, 0, 3, 
           image->sizeX,
     image->sizeY,
     0, GL_RGB, GL_UNSIGNED_BYTE,
     image->data);
 glutMainLoop();
 return(0);    
}

 

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