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Paste

Pasted as HTML by lord ( 16 years ago )
//============================OPCJA WYLANCZAJACA MUZE===========================
PlayerPlaySound(playerid,1183 ,0, 0, 0);
//==============================================================================
if(classid == 0) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~b~Policja", 5000, 3);
if(classid == 3) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~b~Policja", 5000, 3);
if(classid == 5) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~b~Policja", 5000, 3);
if(classid == 6) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~b~Policja", 5000, 3);
if(classid == 7) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~gangi", 5000, 3);
if(classid == 10) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~gangi", 5000, 3);
if(classid == 13) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~gangi", 5000, 3);
if(classid == 16) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~gangi", 5000, 3);
if(classid == 19) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~gangi", 5000, 3);
if(classid == 21) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~gangi", 5000, 3);
if(classid == 22) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 26) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 30) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 34) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 38) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 42) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 46) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 50) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 54) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 58) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 62) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 66) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 73) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);
if(classid == 76) GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~cywile", 5000, 3);

 if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6)
 {
  iSpawnSet[playerid] = 1;
 }
 else
 {
  iSpawnSet[playerid] = 0;
 }
 SetupPlayerForClassSelection(playerid);
 gPlayerClass[playerid] = classid;

 

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