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Pasted as C by Donn ( 16 years ago )
#Lumbjacking ? ??????????? ??????? (c) Destruction, v1.0 
var hatchet = "0x0F45" 
Sub searchTree() 
   var i, x, y, t, stp, max_search = 24 ; ???????????? ????????? ??? ????????? ?????????. 
   var cx = uo.getX() 
   var cy = uo.getY() 
   for i = 1 to max_search 
      for x =-i to i 
         stp = 1 
         if not i == abs( x ) then 
            stp = abs( i ) * 2 
         endif 
         for y = -i to i step stp 
            if NOT uo.getGlobal( 't:' + str( x + cx ) + "," + str( y + cy ) ) == "empty" then 
               t = IsTreeTile( x + cx, y + cy ) 
               if not t == false then 
                  uo.setGlobal( "tree_x", str( x + cx ) ) 
                  uo.setGlobal( "tree_y", str( y + cy ) ) 
                  uo.setGlobal( "tree_t", str( t ) ) 
                  return false 
               else 
                  uo.setGlobal( 't:' + str( x + cx ) + "," + str( y + cy ), 'empty' ) 
               endif 
            endif 
         next 
      next 
   next 
   uo.print( "Found no tree, exit." ) 
   uo.exec( "terminate autoLumber" ) 
   return false 
endsub 

sub autoLumber() 
   searchTree() 
   doMineTree() 
endsub 

Sub doMineTree() 
   var x, y, t 
   var end = "appears immune|nothing here|reach this" 
   var try = "You put|fail" 
   repeat 
      x = val( uo.getGlobal( "tree_x" ) ) 
      y = val( uo.getGlobal( "tree_y" ) ) 
      t = val( uo.getGlobal( "tree_t" ) ) 
      uo.setGlobal( 't:' + str( x ) + "," + str( y ), "empty" ) 
      Walker( x, y, 1 ) 
      uo.exec( "exec searchTree" ) 
      repeat 
         if uo.waiting() then 
            uo.canceltarget() 
         endif 
         deljournal( try + "|" + end ) 
         uo.waittargettile( str( t ), str( x ), str( y ), str( uo.getZ() ) ) 
         uo.usetype( hatchet ) 
         repeat 
            wait( 100 ) 
         until uo.injournal( try + "|" + end ) 
      until uo.injournal( end ) 
      while uo.getGlobal( "tree_x" ) == str( x ) && uo.getGlobal( "tree_y" ) == str( y ) 
         wait( 100 ) 
      wend 
   until false 
endsub 

Sub deljournal( msg ) 
   while uo.injournal( msg ) 
      uo.setjournalline( uo.injournal( msg ) -1, '' ) 
   wend 
endsub 

Sub IsTreeTile( x, y ) 
   var i, tree_count = 20 
   DIM tree[ val( str( tree_count ) ) ] 
   tree[0] = 3274 
   tree[1] = 3275 
   tree[2] = 3276 
   tree[3] = 3277 
   tree[4] = 3280 
   tree[5] = 3283 
   tree[6] = 3286 
   tree[7] = 3289 
   tree[8] = 3291 
   tree[9] = 3292 
   tree[10] = 3294 
   tree[11] = 3295 
   tree[12] = 3296 
   tree[13] = 3299 
   tree[14] = 3302 
   tree[15] = 3394 
   tree[16] = 3395 
   tree[17] = 3417 
   tree[18] = 3440 
   tree[19] = 3461 
   for i = 0 to tree_count -1 
      if uo.privategettile( x, y, -1, tree[i], tree[i] ) then 
         return tree[i] 
      endif 
   next 
   return false 
endsub

var MaxTraceDistance=10 
var TraceLoopIncrease=5 
var LimitTrace=20 
var Speed=1 
var StepTimeOut=500 
var CheckCnt=2 
var DynamicPause=30 
Sub Walker(GoX,GoY,Prec) 
  UO.SetGlobal("Logging","0") 
  UO.SetGlobal("BlindWalk","0") 
  var LastDir 
  var MoveRes 
  var TracerCnt 
  UO.SetGlobal("GlobalGoX",str(GoX)) 
  UO.SetGlobal("GlobalGoY",str(GoY)) 
  while not IsEnd(GoX,GoY,Prec) 
    TracerCnt = MaxTraceDistance 
    repeat 
      LogInfo('Just walking') 
      LastDir=GoUntilHit(GoX,GoY,Prec) 

      if IsEnd(GoX,GoY,Prec) then 
        return 1 
      end if 

      LogInfo('Tracing') 
      MoveRes = FullAroundTrace(LastDir,GoX,GoY,Prec,TracerCnt) 
      if TracerCnt > LimitTrace then 
        return 0 
      endif 
      TracerCnt = TracerCnt + TraceLoopIncrease 
    until MoveRes == 1 
  wend 
  return 1 
end sub 

Sub FullAroundTrace(StartDir,GoX,GoY,Prec,MaxTrace) 
  var LineX=UO.GetX() 
  var LineY=UO.GetY() 
  var CurDir=StartDir 
  var Direction=CountDirection(GoX,GoY,CurDir,Prec) 
  var StartX,StartY 
  var MovesDone=0 
  repeat 
    StartX=UO.GetX() 
    StartY=UO.GetY() 
    CurDir=Tracer(CurDir,Direction,Prec) 
    if (CurDir==GetDir(GoX,GoY,Prec)) then 
      return 1 
    endif 
    if MovesDone>0 and PrevMoveCross(GetDirToDir(UO.GetDir(),Prec),LineX,LineY,GoX,GoY,StartX,StartY,Prec) then 
      return 1 
    end if 
    MovesDone=MovesDone+1 
    CurDir=AddToDir(CurDir,-Direction,Prec) 
  until MovesDone>MaxTrace 
  return 0 
end sub 

Sub CountDirection(GoX,GoY,StartDir,Prec) 
  var GoDir=GetDir(GoX,GoY,Prec) 
  var MyX=UO.GetX() 
  var MyY=UO.GetY() 
  if GoDir<StartDir then 
    return -1 
  end if 
  if GoDir>StartDir then 
    return 1 
  end if 
  if Abs(MyX-GoX)>Abs(MyY-GoY) then 
    if (GoDir==3 and GoY>MyY) OR (GoDir==7 and GoY<MyY) then 
      return -1 
    else 
      return 1 
    end if 
  else 
    if (GoDir==1 and GoX<MyX) or (GoDir==5 and GoX>MyX) then 
      return -1 
    else 
      return 1 
    end if 
  end if 
end sub 

Sub PrevMoveCross(Dir,x1,y1,x2,y2,StartX,StartY,Prec) 
  var x3,y3,x4,y4 
  x3=StartX 
  y3=StartY 
  x4=StartX+(XFromDir(Dir)-StartX)*Speed 
  y4=StartY+(YFromDir(Dir)-StartY)*Speed 
  return LinesCrossing(x1,y1,x2,y2,x3,y3,x4,y4,Prec) 
end sub 

Sub LinesCrossing(x1,y1,x2,y2,x3,y3,x4,y4,Prec) 
  if x1==x3 and y1==y3 then 
    return false 
  end if 
  var z1=(x3-x1)*(y2-y1)-(y3-y1)*(x2-x1) 
  var z2=(x4-x1)*(y2-y1)-(y4-y1)*(x2-x1) 
  if z1*z2>0 then 
    return false 
  else 
    LogInfo('Vector info:') 
    LogInfo('x1= '+str(x1)) 
    LogInfo('y1= '+str(y1)) 
    LogInfo('x2= '+str(x2)) 
    LogInfo('y2= '+str(y2)) 
    LogInfo('x3= '+str(x3)) 
    LogInfo('y3= '+str(y3)) 
    LogInfo('x4= '+str(x4)) 
    LogInfo('y4= '+str(y4)) 
    return true 
  end if 
end sub 

Sub IsDiap(X,X0,X1,Prec) 
  if X<=X0+Prec and X>=X1-Prec OR X>=X0-Prec and X<=X1+Prec then 
    return true 
  end if 
  return false 
end sub 

Sub GoUntilHit(GoX,GoY,Prec) 
  var LastDir 
  LastDir=GetDir(GoX,GoY,Prec) 
  var CouldMove 
  repeat 
    LastDir=GetDir(GoX,GoY,Prec) 
    if LastDir<>0 and not IsEnd(GoX,GoY,Prec) then 
      CouldMove=TryDir(LastDir,Prec) 
    end if 
  until LastDir==0 or IsEnd(GoX,GoY,Prec) or not CouldMove 
  return LastDir 
end sub 

Sub IsEnd(GoX,GoY,Prec) 
  if Abs(UO.GetX()-GoX)<=Prec and Abs(UO.GetY()-GoY)<=Prec then 
    LogInfo('END FOUND') 
    return true 
  else 
    return false 
  end if 
end sub 

Sub GetDir(GoX,GoY,Prec) 
  var MyX=UO.GetX() 
  var MyY=UO.GetY() 
  var DiffX=Abs(UO.GetX()-GoX) 
  var DiffY=Abs(UO.GetY()-GoY) 
  var GoDir=0 
  if (DiffX/(DiffY+0.1))>=2 then 
    if (MyX>GoX) then 
      GoDir=7 
    else 
      GoDir=3 
    end if 
  else 

  if (DiffY/(DiffX+0.1))>=2 then 
    if (MyY>GoY) then 
      GoDir=5 
    else 
      GoDir=1 
    end if 
  else 

  if (MyX>GoX) and (MyY>GoY) then 
    GoDir=6 
  else 
  if (MyX>GoX) and (MyY<GoY) then 
    GoDir=8 
  else 
  if (MyX<GoX) and (MyY>GoY) then 
    GoDir=4 
  else 
  if (MyX<GoX) and (MyY<GoY) then 
    GoDir=2 
  end if 
  end if 
  end if 
  end if 
  end if 
  end if 
  return GoDir 
end sub 

Sub Tracer(StartDir,Direction,Prec) 
  var CurDir=StartDir 
  var Result 
  repeat 
    Result=TryDir(CurDir,Prec) 
    if not Result then 
      CurDir=AddToDir(CurDir,Direction,Prec) 
    end if 
  until Result 
  return Result 
end sub 

Sub AddToDir(Dir,Cnt,Prec) 
  var NewDir=Dir 
  NewDir=NewDir+Cnt 
  while NewDir>8 
    NewDir=NewDir-8 
  wend 
  while NewDir<1 
    NewDir=NewDir+8 
  wend 
  return NewDir 
end sub 

Sub TryDir(Dir,Prec) 
  var BegX=UO.GetX() # Ia?aeuiia O 
  var BegY=UO.GetY() # Ia?aeuiia Y 
  var Counter=0 
  var GoX=BegX 
  var GoY=BegY 
  GoX=XFromDir(Dir) 
  GoY=YFromDir(Dir) 
  if not IsPass(GoX,GoY) then 
    LogInfo(str(GoX)+':'+str(GoY)+' is not passable') 
    return false 
  end if 
  return TurnAndGoDir(Dir,Prec) 
end sub 

Sub XFromDir(Dir) 
  if Dir==2 OR Dir==3 Or Dir==4 then 
    return (UO.GetX()+1) 
  end if 
  if Dir==6 OR Dir==7 Or Dir==8 then 
    return (UO.GetX()-1) 
  end if 
  return (UO.GetX()) 
end sub 

Sub YFromDir(Dir) 
  if Dir==8 OR Dir==1 Or Dir==2 then 
    return (UO.GetY()+1) 
  end if 
  if Dir==4 OR Dir==5 Or Dir==6 then 
    return (UO.GetY()-1) 
  end if 
  return (UO.GetY()) 
end sub 

Sub TurnAndGoDir(Dir,Prec) 
  var StartDir=GetDirToDir(UO.GetDir(),Prec) 
  var StartX=UO.GetX() 
  var StartY=UO.GetY() 
  var EndDir 
  var Counter=0 
  var TestCounter=CheckCnt 

#Direction Test 
  repeat 
    Counter = 0 
    LogInfo('Dir: '+str(StartDir)+' Counter: '+str(Counter)) 
    PressDir(Dir) 
    repeat 
      EndDir=GetDirToDir(UO.GetDir(),Prec) 
      wait(DynamicPause) 
      Counter=Counter+1 
    until StartDir<>EndDir or StartY<>UO.GetY() or StartX<>UO.GetX() or Counter>=StepTimeOut/DynamicPause 
    TestCounter = TestCounter - 1 
    LogInfo('Dir: '+str(EndDir)+' Counter: '+str(Counter)) 
  until TestCounter <= 0 or Counter < StepTimeOut/DynamicPause 

  if Counter>=StepTimeOut/DynamicPause  then 
     LogInfo('Direction timeout reached') 
     return 0 
  end if 
  #End direction Test 

  if StartY<>UO.GetY() or StartX<>UO.GetX() then 
    return Dir 
  end if 

  #Start Primary test 
  TestCounter=CheckCnt 
  repeat 
    GoDir(Dir,Prec) 
    Counter=0 
    repeat 
      wait(DynamicPause) 
      Counter=Counter+1 
    until StartY<>UO.GetY() or StartX<>UO.GetX() or Counter>=StepTimeOut/DynamicPause 
    TestCounter = TestCounter - 1 
  until TestCounter <= 0 or Counter < StepTimeOut/DynamicPause 
  #End primary test 

  if Counter>=StepTimeOut/DynamicPause then 
    LogInfo('Step timeout reached') 
    return 0 
  else 
    return Dir 
  end if 
end sub 

Sub GetDirToDir(GotDir,Prec) 
   var ChangedDir=-GotDir 
   ChangedDir=AddToDir(ChangedDir,5,Prec) 
   return ChangedDir 
end sub 

Sub DirToInj(Dir) 
   dim Dirs[9] 
   Dirs[1]=1 
   Dirs[2]=2 
   Dirs[3]=3 
   Dirs[4]=6 
   Dirs[5]=9 
   Dirs[6]=8 
   Dirs[7]=7 
   Dirs[8]=4 

   return (Dirs[Dir]) 
end sub 

Sub PressDir(Dir) 
   dim Dirs[9] 
   Dirs[1]=35 
   Dirs[2]=40 
   Dirs[3]=34 
   Dirs[4]=39 
   Dirs[5]=33 
   Dirs[6]=38 
   Dirs[7]=36 
   Dirs[8]=37 

   UO.Press(Dirs[Dir],1) 
end sub 

Sub GoDir(Dir,Prec) 
   dim Dirs[9] 
   Dirs[1]=35 
   Dirs[2]=40 
   Dirs[3]=34 
   Dirs[4]=39 
   Dirs[5]=33 
   Dirs[6]=38 
   Dirs[7]=36 
   Dirs[8]=37 

   var DistanceX=Abs(UO.GetX()-val(UO.GetGlobal("GlobalGoX"))) 
   var DistanceY=Abs(UO.GetY()-val(UO.GetGlobal("GlobalGoY"))) 
   var GoDistance 
   if (DistanceX-Prec)<Speed then 
      GoDistance=DistanceX-Prec 
   else 
      if (DistanceY-Prec)<Speed then 
         GoDistance=DistanceY-Prec 
      else 
         GoDistance=Speed 
      endif 
   endif 

   UO.Press(Dirs[Dir],GoDistance) 
end sub 

Sub IsPass(X,Y) 
  if UO.GetGlobal("BlindWalk") then 
    return true 
  endif 

   dim Types[60] 
   Types[1]=3 
   Types[2]=25 
   Types[3]=51 
   Types[4]=63 
   Types[5]=113 
   Types[6]=140 
   Types[7]=172 
   Types[8]=219 
   Types[9]=232 
   Types[10]=235 
   Types[11]=239 
   Types[12]=243 
   Types[13]=248 
   Types[14]=251 
   Types[15]=264 
   Types[16]=267 
   Types[17]=282 
   Types[18]=289 
   Types[19]=321 
   Types[20]=379 
   Types[21]=420 
   Types[22]=440 
   Types[23]=476 
   Types[24]=499 
   Types[25]=513 
   Types[26]=542 
   Types[27]=578 
   Types[28]=586 
   Types[29]=622 
   Types[30]=700 
   Types[31]=804 
   Types[32]=1740 
   Types[33]=1758 
   Types[34]=1770 
   Types[35]=1779 
   Types[36]=1779 
   Types[37]=1881 
   Types[38]=1886 
   Types[39]=1801 
   Types[40]=1805 
   Types[41]=1813 
   Types[42]=1820 
   Types[43]=1831 
   Types[44]=1833 
   Types[45]=1843 
   Types[46]=1850 
   Types[47]=1873 
   Types[48]=1876 
   Types[49]=1885 
   Types[50]=1888 
   Types[51]=1946 
   Types[52]=1969 
   Types[53]=2500 
   Types[54]=2539 

  for var i=1 TO 53 STEP 2 
    if UO.PrivateGetTile(X,Y,-1,Types[i],Types[i+1]) then 
      return true 
    end if 
  next 
  return false 
end sub 

Sub LogInfo(Line) 
  if not UO.GetGlobal("Logging")=="0" then 
    UO.TextOpen() 
    UO.TextPrint(str(UO.GetX())+":"+str(UO.GetY())+" - "+Line); 
  end if 
end sub 

Sub Abs(X) 
  if X>0 then 
    return X 
  else 
    return (-X) 
  end if 
end sub

 

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