Psst.. new poll here.
Psst.. new forums here.
Microsoft is blocking us again (TY IP Reputation!) so just use oauth login instead. :)
Paste
Pasted as C++ by aaa ( 17 years ago )
if (strcmp(cmdtext,"/pomoc", true)==0)
{
SendClientMessage(playerid, COLOR_GREEN,"***Dostępne komendy 1/3:***");
SendClientMessage(playerid, COLOR_YELLOW,"/nrg - Spawnuje kolo ciebie Nrg-500*");
SendClientMessage(playerid, COLOR_YELLOW,"/s - Zapisuje pozycje*");
SendClientMessage(playerid, COLOR_YELLOW,"/l - Wczytuje zapisana pozycje*");
SendClientMessage(playerid, COLOR_YELLOW,"/odwroc - Odwraca samochod, gdy dachuje");
SendClientMessage(playerid, COLOR_YELLOW,"/hp - Uzdrawia cie do 100hp*");
SendClientMessage(playerid, COLOR_YELLOW,"/hp-pkt - Sprawdza ilosc twojego zycia*");
SendClientMessage(playerid, COLOR_GREEN,"***Następne komendy: /pomoc2***");
return 1;
}
if (strcmp(cmdtext,"/pomoc2", true)==0)
{
SendClientMessage(playerid, COLOR_GREEN,"***Dostępne komendy 2/3:***");
SendClientMessage(playerid, COLOR_YELLOW,"/napraw - Naprawia Ci pojazd*");
SendClientMessage(playerid, COLOR_YELLOW,"/open - Otwiera pojazd*");
SendClientMessage(playerid, COLOR_YELLOW,"/close - Zamyka pojazd*");
SendClientMessage(playerid, COLOR_YELLOW,"/adminon - Obecni admini*");
SendClientMessage(playerid, COLOR_YELLOW,"/dzien - Dajesz dzien*");
SendClientMessage(playerid, COLOR_YELLOW,"/noc- Dajesz noc*");
SendClientMessage(playerid, COLOR_YELLOW,"/ded - Zabijasz sie*");
SendClientMessage(playerid, COLOR_GREEN,"***Następne komendy: /pomoc3***");
return 1;
}
if (strcmp(cmdtext,"/pomoc3", true)==0)
{
SendClientMessage(playerid, COLOR_GREEN,"***Dostępne komendy 3/3:***");
return 1;
}
// POMOC
if(strcmp(cmdtext, "/nrg", true)==0)
{
if( NRG[playerid] > 0 )
{
if(GetPlayerVehicleID(playerid) != NRG[playerid])
{
if(IsPlayerInAnyVehicle(playerid))
{
RemovePlayerFromVehicle(playerid);
}
new Float: X, Float: Y, Float: Z, Float: Ang;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Ang);
PutPlayerInVehicle(playerid, NRG[playerid], 0);
SetVehiclePos(NRG[playerid], X, Y, Z);
SetVehicleZAngle(NRG[playerid], Ang);
SetVehicleHealth(NRG[playerid], 1000.0);
LinkVehicleToInterior(NRG[playerid], GetPlayerInterior(playerid));
}
else
{
}
}
else
{
if(IsPlayerInAnyVehicle(playerid))
{
RemovePlayerFromVehicle(playerid);
}
new Float: X, Float: Y, Float: Z, Float: Ang;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, Ang);
NRG[playerid] = CreateVehicle(522, X, Y , Z, Ang, 75,3, 50000);
PutPlayerInVehicle(playerid, NRG[playerid], 0);
LinkVehicleToInterior(NRG[playerid], GetPlayerInterior(playerid));
SetVehicleParamsForPlayer(NRG[playerid], playerid, 0, 0);
for(new i=0; i <= MAX_PLAYERS; i++)
{
if ( IsPlayerConnected(i) )
{
if ( i != playerid )
{
SetVehicleParamsForPlayer(NRG[playerid], i, 0, 1);
}
}
}
}
return 1;
}
if (strcmp(cmdtext, "/hp", true)==0)
{
SetPlayerHealth(playerid, 100);
return 1;
}
if (strcmp(cmdtext,"/hp-pkt", true) == 0)
{
new Float:Health[MAX_PLAYERS];
new str[256];
GetPlayerHealth(playerid,Health[playerid]);
format(str,sizeof(str),"Zostalo Ci: %0.f",Health[playerid]);
SendClientMessage(playerid,COLOR_RED,str);
return 1;
}
if (strcmp(cmdtext, "/odwroc", true)==0)
{
new VehicleID, Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID, X, Y, Z);
SetVehicleZAngle(VehicleID, 0);
return 1;
}
if(!strcmp(cmdtext, "/s", true))
{
GetPlayerPos(playerid, Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]);
GetPlayerFacingAngle(playerid, Pos[playerid][3]);
Int[playerid] = GetPlayerInterior(playerid);
SendClientMessage(playerid,0x33AA33AA,"Zapisano!");
return 1;
}
if(!strcmp(cmdtext, "/l", true))
{
if(Pos[playerid][0] != 0.0 && Pos[playerid][1] != 0.0 && Pos[playerid][2] != 0.0)
{
if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(GetPlayerVehicleID(playerid), Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]);
SetVehicleZAngle(GetPlayerVehicleID(playerid), Pos[playerid][3]);
LinkVehicleToInterior(GetPlayerVehicleID(playerid), Int[playerid]);
SendClientMessage(playerid,0x33AA33AA,"Wczytano!");
} else {
SetPlayerPos(playerid, Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]);
SetPlayerFacingAngle(playerid, Pos[playerid][3]);
SetPlayerInterior(playerid, Int[playerid]);
SendClientMessage(playerid,0x33AA33AA,"Wczytano!");
}
} else {
}
return 1;
}
// POMOC 2
if(strcmp(cmdtext,"/napraw",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
return SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0);
return 1;
}
if(strcmp(cmdtext, "/open", true) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
GameTextForPlayer(playerid,"Pojazd otwarto",3000,3);
new i;
for(i=0;i<MAX_PLAYERS;i++) {
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid,COLOR_GREEN,"Pojazd otwarto");
}
else {
SendClientMessage(playerid,CWARN,"Wejdz do pojazdu");
}
return 1;
}
if(strcmp(cmdtext, "/close", true) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
GameTextForPlayer(playerid,"Pojzd zamknieto",3000,3);
new i;
for(i=0;i<MAX_PLAYERS;i++) {
if(i != playerid) {
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid,COLOR_GREEN,"Pojazd zamknieto!");
}
else {
SendClientMessage(playerid,CWARN,"Wejdz do pojazdu");
}
return 1;
}
if(strcmp(cmdtext,"/adminon", true)==0)
{
new s[50];
SendClientMessage(playerid,0xFF0000FF,"Obecni administratorzy:");
for(new a = 0; a < GetMaxPlayers(); a++) {
if(IsPlayerAdmin(a)==1) {
GetPlayerName(a, s, sizeof s);
SendClientMessage(playerid, COLOR_WHITE, s);
}
}
return 1;
}
if (strcmp(cmdtext, "/dzien", true)==0)
{
SetPlayerTime(playerid, 11,1);
SendClientMessage(playerid, COLOR_YELLOW, "**I stał się dzień**");
return 1;
}
if (strcmp(cmdtext, "/noc", true)==0)
{
SetPlayerTime(playerid, 0 , 0);
SendClientMessage(playerid, COLOR_ORANGE, "**I stała się noc**");
return 1;
}
if (strcmp(cmdtext, "/ded", true)==0)
{
SetPlayerHealth(playerid, 0);
return 1;
}
return 0;
}
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