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Pasted as C++ by aaa ( 17 years ago )
if (strcmp(cmdtext,"/pomoc", true)==0)
    {
   SendClientMessage(playerid, COLOR_GREEN,"***Dostępne komendy 1/3:***");
   SendClientMessage(playerid, COLOR_YELLOW,"/nrg - Spawnuje kolo ciebie Nrg-500*");
   SendClientMessage(playerid, COLOR_YELLOW,"/s - Zapisuje pozycje*");
   SendClientMessage(playerid, COLOR_YELLOW,"/l - Wczytuje zapisana pozycje*");
   SendClientMessage(playerid, COLOR_YELLOW,"/odwroc - Odwraca samochod, gdy dachuje");
   SendClientMessage(playerid, COLOR_YELLOW,"/hp - Uzdrawia cie do 100hp*");
   SendClientMessage(playerid, COLOR_YELLOW,"/hp-pkt - Sprawdza ilosc twojego zycia*");
   SendClientMessage(playerid, COLOR_GREEN,"***Następne komendy: /pomoc2***");
   return 1;
   }
 
 if (strcmp(cmdtext,"/pomoc2", true)==0)
 {
  SendClientMessage(playerid, COLOR_GREEN,"***Dostępne komendy 2/3:***");
  SendClientMessage(playerid, COLOR_YELLOW,"/napraw - Naprawia Ci pojazd*");
  SendClientMessage(playerid, COLOR_YELLOW,"/open - Otwiera pojazd*");
  SendClientMessage(playerid, COLOR_YELLOW,"/close - Zamyka pojazd*");
  SendClientMessage(playerid, COLOR_YELLOW,"/adminon - Obecni admini*");
  SendClientMessage(playerid, COLOR_YELLOW,"/dzien - Dajesz dzien*");
  SendClientMessage(playerid, COLOR_YELLOW,"/noc- Dajesz noc*");
  SendClientMessage(playerid, COLOR_YELLOW,"/ded - Zabijasz sie*");
  SendClientMessage(playerid, COLOR_GREEN,"***Następne komendy: /pomoc3***");
  return 1;
  }
  
 if (strcmp(cmdtext,"/pomoc3", true)==0)
 {
  SendClientMessage(playerid, COLOR_GREEN,"***Dostępne komendy 3/3:***");
  return 1;
  }

// POMOC

 if(strcmp(cmdtext, "/nrg", true)==0)
 {
 if( NRG[playerid] > 0 )
 {
 if(GetPlayerVehicleID(playerid) != NRG[playerid])
 {
 if(IsPlayerInAnyVehicle(playerid))
 {
  RemovePlayerFromVehicle(playerid);
 }
  new Float: X, Float: Y, Float: Z, Float: Ang;
  GetPlayerPos(playerid, X, Y, Z);
  GetPlayerFacingAngle(playerid, Ang);
  PutPlayerInVehicle(playerid, NRG[playerid], 0);
  SetVehiclePos(NRG[playerid], X, Y, Z);
  SetVehicleZAngle(NRG[playerid], Ang);
  SetVehicleHealth(NRG[playerid], 1000.0);
  LinkVehicleToInterior(NRG[playerid], GetPlayerInterior(playerid));
}
else
{

}
}
else
{
 if(IsPlayerInAnyVehicle(playerid))
{
  RemovePlayerFromVehicle(playerid);
}
  new Float: X, Float: Y, Float: Z, Float: Ang;
  GetPlayerPos(playerid, X, Y, Z);
  GetPlayerFacingAngle(playerid, Ang);
  NRG[playerid] = CreateVehicle(522, X, Y , Z, Ang, 75,3, 50000);
  PutPlayerInVehicle(playerid, NRG[playerid], 0);
  LinkVehicleToInterior(NRG[playerid], GetPlayerInterior(playerid));
  SetVehicleParamsForPlayer(NRG[playerid], playerid, 0, 0);
  for(new i=0; i <= MAX_PLAYERS; i++)
{
 if ( IsPlayerConnected(i) )
{
 if ( i != playerid )
{
  SetVehicleParamsForPlayer(NRG[playerid], i, 0, 1);
}
}
}
}
return 1;
}

 if (strcmp(cmdtext, "/hp", true)==0)
 {
  SetPlayerHealth(playerid, 100);
  return 1;
  }

 if (strcmp(cmdtext,"/hp-pkt", true) == 0)
 {
  new Float:Health[MAX_PLAYERS];
  new str[256];
  GetPlayerHealth(playerid,Health[playerid]);
  format(str,sizeof(str),"Zostalo Ci: %0.f",Health[playerid]);
  SendClientMessage(playerid,COLOR_RED,str);
  return 1;
  }

 if (strcmp(cmdtext, "/odwroc", true)==0)
 {
  new VehicleID, Float:X, Float:Y, Float:Z;
  GetPlayerPos(playerid, X, Y, Z);
  VehicleID = GetPlayerVehicleID(playerid);
  SetVehiclePos(VehicleID, X, Y, Z);
  SetVehicleZAngle(VehicleID, 0);
  return 1;
  }

 if(!strcmp(cmdtext, "/s", true))
 {
  GetPlayerPos(playerid, Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]);
  GetPlayerFacingAngle(playerid, Pos[playerid][3]);
  Int[playerid] = GetPlayerInterior(playerid);
  SendClientMessage(playerid,0x33AA33AA,"Zapisano!");
  return 1;
 }
 if(!strcmp(cmdtext, "/l", true))
  {
 if(Pos[playerid][0] != 0.0 && Pos[playerid][1] != 0.0 && Pos[playerid][2] != 0.0)
 {
 if(IsPlayerInAnyVehicle(playerid))
  {
  SetVehiclePos(GetPlayerVehicleID(playerid), Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]);
  SetVehicleZAngle(GetPlayerVehicleID(playerid), Pos[playerid][3]);
  LinkVehicleToInterior(GetPlayerVehicleID(playerid), Int[playerid]);
  SendClientMessage(playerid,0x33AA33AA,"Wczytano!");
} else {
  SetPlayerPos(playerid, Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]);
  SetPlayerFacingAngle(playerid, Pos[playerid][3]);
  SetPlayerInterior(playerid, Int[playerid]);
  SendClientMessage(playerid,0x33AA33AA,"Wczytano!");
}
} else {
}
  return 1;
  }

// POMOC 2

 if(strcmp(cmdtext,"/napraw",true) == 0)
 {
 if(IsPlayerInAnyVehicle(playerid))
  return SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0);
  return 1;
 }

 if(strcmp(cmdtext, "/open", true) == 0)
 {
 if(IsPlayerInAnyVehicle(playerid))
 {
  GameTextForPlayer(playerid,"Pojazd otwarto",3000,3);
  new i;
  for(i=0;i<MAX_PLAYERS;i++) {
  SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
  }
  SendClientMessage(playerid,COLOR_GREEN,"Pojazd otwarto");

}
else {
  SendClientMessage(playerid,CWARN,"Wejdz do pojazdu");
}
  return 1;
  }

 if(strcmp(cmdtext, "/close", true) == 0)
 {
 if(IsPlayerInAnyVehicle(playerid))
 {
  GameTextForPlayer(playerid,"Pojzd zamknieto",3000,3);
  new i;
  for(i=0;i<MAX_PLAYERS;i++) {
  if(i != playerid) {
  SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
  }
  }
  SendClientMessage(playerid,COLOR_GREEN,"Pojazd zamknieto!");

}
else {
  SendClientMessage(playerid,CWARN,"Wejdz do pojazdu");
}
  return 1;
  }

 if(strcmp(cmdtext,"/adminon", true)==0)
 {
  new s[50];
  SendClientMessage(playerid,0xFF0000FF,"Obecni administratorzy:");
  for(new a = 0; a < GetMaxPlayers(); a++) {
  if(IsPlayerAdmin(a)==1) {
  GetPlayerName(a, s, sizeof s);
  SendClientMessage(playerid, COLOR_WHITE, s);
 }
 }
  return 1;
  }

 if (strcmp(cmdtext, "/dzien", true)==0)
 {
  SetPlayerTime(playerid, 11,1);
  SendClientMessage(playerid, COLOR_YELLOW, "**I stał się dzień**");
  return 1;
  }

 if (strcmp(cmdtext, "/noc", true)==0)
 {
  SetPlayerTime(playerid, 0 , 0);
  SendClientMessage(playerid, COLOR_ORANGE, "**I stała się noc**");
  return 1;
  }

 if (strcmp(cmdtext, "/ded", true)==0)
 {
  SetPlayerHealth(playerid, 0);
  return 1;
  }
  
return 0;
}

 

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