Psst.. new poll here.
Psst.. new forums here.
Microsoft is blocking us again (TY IP Reputation!) so just use oauth login instead. :)
Paste
Pasted as Lua by Roxxaz ( 5 years ago )
function onCastSpell(cid, var)
local dmg = 100
local function fall(params)
local pos = getThingPos(cid)
pos.x = pos.x + math.random(-3,3)
pos.y = pos.y + math.random(-3,3)
local frompos = getThingPos(cid)
frompos.x = pos.x - 7
frompos.y = pos.y - 6
doSendDistanceShoot(frompos, pos, 44)
doAreaCombatHealth(cid, COMBAT_DROWNDAMAGE, pos, 0, -(dmg), -(dmg+45), 53)
end
for rocks = 1, 20 do
addEvent(fall, rocks*150, {cid = cid})
end
for rocks = 1, 20 do
addEvent(fall, rocks*110, {cid = cid})
end
return true
end
-- necesito hacer que esta spell no sea aleatoria, que caiga en esta area:
-- {0, 1, 1, 1, 0},
-- {1, 1, 1, 1, 1},
-- {1, 1, 3, 1, 1},
-- {1, 1, 1, 1, 1},
-- {0, 1, 1, 1, 0}
Revise this Paste