function UnhideLayer()
{
var objects = moi.geometryDatabase.getObjects();
var styleidx = moi.geometryDatabase.activeStyle;
for ( var i = 0; i < objects.length; ++i )
{
var obj = objects.item(i);
if ( obj.styleIndex == styleidx )
{
// unhide warkaround for mesh and soilds
if(obj.type = 7)
{
var subs = obj.getSubObjects();
for ( var j = 0; j < subs.length; ++j )
{
var sub = subs.item(j);
sub.hidden = false;
}
}
obj.hidden = false;
}
}
}
UnhideLayer();
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