on damage of player:
if attacker is a player:
victim is not attacker
set attacker's flight mode to false
set victim's flight mode to false
if {ct::%attacker%} is not set:
set {bar::%attacker%} to new bossbar
set title of bossbar {bar::%attacker%} to "&cCombat Tag!"
set the color of bossbar {bar::%attacker%} to RED
add attacker to bossbar {bar::%attacker%}
send "&e&kxxx&c Combat tagged &e%display name of victim%! &cDon't log out! &e&kxxx" to attacker
if {ct::%victim%} is not set:
set {bar::%victim%} to new bossbar
add victim to bossbar {bar::%victim%}
set title of bossbar {bar::%victim%} to "&cCombat Tag!"
set the color of bossbar {bar::%victim%} to RED
send "&e&kxxx&c Combat Tagged by &e%display name of attacker%! &cDon't logout! &e&kxxx" to victim
set {ct::%attacker%} to 60
set {ct::%victim%} to 60
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