tfm.exec.disableAutoNewGame(true)
maps={0,1,2,3,4,5,6,7,8,9,10}

function eventLoop(time,remaining)
 if remaining<=0 then
  tfm.exec.newGame(maps[math.random(#maps)])
 end
end

function eventPlayerDied()
 local i=0
 for n,player in pairs(tfm.get.room.playerList) do
  if not player.isDead then
   i=i+1
  end
 end
 if i==0 then
  tfm.exec.newGame(maps[math.random(#maps)])
 end
end

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