tfm.exec.disableAutoNewGame(true)
maps={0,1,2,3,4,5,6,7,8,9,10}
function eventLoop(time,remaining)
if remaining<=0 then
tfm.exec.newGame(maps[math.random(#maps)])
end
end
function eventPlayerDied()
local i=0
for n,player in pairs(tfm.get.room.playerList) do
if not player.isDead then
i=i+1
end
end
if i==0 then
tfm.exec.newGame(maps[math.random(#maps)])
end
endAdd a code snippet to your website: www.paste.org