local enemy = {}






 --Spawn enemies
local function spawnEnemies()



for l = 1, 2, 1 do
enemy[l] = display.newImage("enemy.png", true)
enemy[l].x = screenW * 0.5 - 10
enemy[l].y = ball.height - 10


physics.addBody( enemy[l], {friction = 0.3, gravity = .0000001, bounce = 0.3} )

myJoint = physics.newJoint( "distance", ball, enemy[l], ball.x, ball.y, enemy[l].x, enemy[l].y )

end
end

local randomNumber1 = math.random(5000)
local myTimer = timer.performWithDelay (randomNumber1, spawnEnemies, -1)















--Enemy Bullets
local function shootE()

local ebullet = {}

for n = 1, 2, 1 do


 ebullet[n] = display.newImage("ebullet.png", true)
physics.addBody( ebullet[n], {friction = 0.3, gravity = .0000001, bounce = 0.3} )
ebullet[n].isBullet = true
local state = ebullet[n].isBullet

ebullet[n].x = enemy[l].x
ebullet[n].y = enemy[l].y

ebullet[n]:applyForce( 500, 2000, 0, 0)

end

end

local eshootTimer = timer.performWithDelay( 6000, shootE, -1)

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