class CfgPatches
{
class TOG_Animations
{
requiredVersion=0.1;
requiredAddons[]=
{
"A3_Functions_F"
};
units[]={};
weapons[]={};
};
};
class CfgMovesBasic
{
class Actions;
};
class CfgMovesMaleSdr: CfgMovesBasic
{
class States
{
class CutSceneAnimationBaseSit;
class TOG_C_A_1: CutSceneAnimationBaseSit
{
file="TOG_Animations\rtm\TOG_C_A_1.rtm";
speed=-1e+010;
looped="true";
interpolateFrom[]={};
interpolateTo[]={};
canPullTrigger=0;
disableWeapons=0;
disableWeaponsLong=0;
weaponLowered=0;
weaponIK=1;
rightHandIKCurve[]={1};
leftHandIKCurve[]={0};
canReload=1;
};
class TOG_C_A_2: CutSceneAnimationBaseSit
{
file="TOG_Animations\rtm\TOG_C_A_2.rtm";
speed=-1e+010;
looped="true";
interpolateFrom[]={};
interpolateTo[]={};
canPullTrigger=0;
disableWeapons=0;
disableWeaponsLong=0;
weaponLowered=0;
weaponIK=1;
rightHandIKCurve[]={1};
leftHandIKCurve[]={0};
canReload=1;
};
class TOG_S_A_1: CutSceneAnimationBaseSit
{
file="TOG_Animations\rtm\TOG_S_A_1.rtm";
speed=-1e+010;
looped="true";
interpolateFrom[]={};
interpolateTo[]={};
canPullTrigger=0;
disableWeapons=0;
disableWeaponsLong=0;
weaponLowered=0;
weaponIK=1;
rightHandIKCurve[]={1};
leftHandIKCurve[]={0};
canReload=1;
};
class TOG_C_F_A_1a: CutSceneAnimationBaseSit
{
file="TOG_Animations\rtm\TOG_C_F_A_1a.rtm";
mask="handsWeapon";
speed=-3;
InterpolateTo[]=
{
"AmovPercMstpSnonWnonDnon",
2
};
class TOG_C_F_A_1b: CutSceneAnimationBaseSit
{
file="TOG_Animations\rtm\TOG_C_F_A_1b.rtm";
mask="handsWeapon";
speed=-3;
InterpolateTo[]=
{
"AmovPercMstpSnonWnonDnon",
2
};
};
};
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