class CfgPatches
{
	class TOG_Animations
	{
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"A3_Functions_F"
		};
		units[]={};
		weapons[]={};
	};
};
class CfgMovesBasic
{
	class Actions;
};
class CfgMovesMaleSdr: CfgMovesBasic
{
	class States
	{
		class CutSceneAnimationBaseSit;
		class TOG_C_A_1: CutSceneAnimationBaseSit
		{
			file="TOG_Animations\rtm\TOG_C_A_1.rtm";
			speed=-1e+010;
			looped="true";
			interpolateFrom[]={};
			interpolateTo[]={};
			canPullTrigger=0;
			disableWeapons=0;
			disableWeaponsLong=0;
			weaponLowered=0;
			weaponIK=1;
			rightHandIKCurve[]={1};
			leftHandIKCurve[]={0};
			canReload=1;
		};
		class TOG_C_A_2: CutSceneAnimationBaseSit
		{
			file="TOG_Animations\rtm\TOG_C_A_2.rtm";
			speed=-1e+010;
			looped="true";
			interpolateFrom[]={};
			interpolateTo[]={};
			canPullTrigger=0;
			disableWeapons=0;
			disableWeaponsLong=0;
			weaponLowered=0;
			weaponIK=1;
			rightHandIKCurve[]={1};
			leftHandIKCurve[]={0};
			canReload=1;
		};
		class TOG_S_A_1: CutSceneAnimationBaseSit
		{
			file="TOG_Animations\rtm\TOG_S_A_1.rtm";
			speed=-1e+010;
			looped="true";
			interpolateFrom[]={};
			interpolateTo[]={};
			canPullTrigger=0;
			disableWeapons=0;
			disableWeaponsLong=0;
			weaponLowered=0;
			weaponIK=1;
			rightHandIKCurve[]={1};
			leftHandIKCurve[]={0};
			canReload=1;
		};		
		class TOG_C_F_A_1a: CutSceneAnimationBaseSit
		{
			file="TOG_Animations\rtm\TOG_C_F_A_1a.rtm";
			mask="handsWeapon";
			speed=-3;
			InterpolateTo[]=
			{
				"AmovPercMstpSnonWnonDnon",
				2
			};
		class TOG_C_F_A_1b: CutSceneAnimationBaseSit
		{
			file="TOG_Animations\rtm\TOG_C_F_A_1b.rtm";
			mask="handsWeapon";
			speed=-3;
			InterpolateTo[]=
			{
				"AmovPercMstpSnonWnonDnon",
				2
			};
		};
	};
};

Add a code snippet to your website: www.paste.org